We've already seen a couple of homebrew physics engines ported on the PlayStation Portable with impressive results. Homebrew developer Drakon adds yet another one to the pile with the PSP JelloPhysics demo.
Patterned out of the C#-based Soft Body Physics library made by walaber, this handheld version sports a seamless translation of the physics engine. Like the name of the demo implies, it gives objects generated by the engine a Jell-O-like consistency, which can be played around with using an on-screen cursor.
Additional objects can be created using the square and circle buttons, while the triangle button can be used to drag these bodies across the screen. If you're wondering what these Jell-O shapes look like, check out the video of the JelloPhysics demo in action below.
For more information, you can visit QJ.NET's PSP Development forum and discuss the homebrew demo with the developer on the project's release thread.
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