It's two nights before Christmas and all through the house not a homebrew developer was stirring except Grimfate126. The generous guy has released the fourth installment of his Lua AnimationLib as his present for all Lua developers. This app helps users understand the ins and outs of Lua animations for the PSP.
According to Grimfate126 Lua Animation Lib v4 not only supports ALL spite sheets, he swears "Loading sprite sheets with this version is SOOOOOOOOO easy. I cannot emphasize this enough. Actually i can. ITS REALLLLY EASY!"
Aside from being easy it also has the following new functions:
* function SS.new(header, extension, nWidth, nHeight, where) -- loads a new animation, REALLY EASY.
* function SS:blit(x, y, delay) -- blits a current sprite sheet. EVEN EASIER.
* function SS:advancedBlit(x, y, delay, numLoops) -- same as SS:blit() but adds a loop functionality
* function SS:pause() -- pauses the sprite sheet
* function SS:resume() -- resumes the sprite sheet
* function SS:reset() -- resets the sprite sheet
* function SS:free() -- frees the sprite sheet from memory
* function SS:resetLoop() -- resets loop number, you should call this every time after you use the SS:advancedBLit() function
* function SS:getTime() -- returns the current timer time
* function SS:getRow() -- returns the current row of the animation (not really needed)
* function SS:getColumn() -- returns the current column of the animation (not really needed)
* function SS:getLoops() -- returns the number of lops the animation has made. (only if you're using the advancedBLit function)
Here's a couple of important notes from the enthusiastic developer. When loading a sprite sheet, you have to call it like this:
blah = SS.new(whatever)
and NOT:
blah = ANIM.new(whatever)
He recommends reading the tutorial in the readme file before using this lib. We couldn't have said it better.
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