Lua playercools has updated his Lua Player v0.20 Mod 2 to LuaPlayer v0.20 Mod 3 for LuaPlayer v0.20.
The big news about Lua Player v0.20 Mod 3 is its MP3 and Ogg support. Meanwhile, the overclocking functions were removed because it could be potentially dangerous if the function is not used correctly.
The Ogg and the he Mp3.EndOfStream() functions are a little bit buggy but cools tested it with 2.71 TIFF and he says it does work. It may also work with 2.71 SE-A, but cools is not sure about that.
"I dont want to see hundreds of mp3 players released because of this. If yours has something the others dont, then consider releasing it, otherwise DON'T. This should be used primarily for background music in Lua games," says cools.
Lua Player v0.20 Mod 3 new functions:
MP3
Most Mp3 functions are self explanatory.
Mp3.init(channel) --Select an audio channel for Mp3 playback (like 0, 1, 2, etc.)
Mp3.load()
Mp3.stop()
Mp3.pause()
Mp3.play()
Mp3.getTime() --returns how long the mp3 has been playing in a string
Mp3.EndOfStream() --returns "true" or "false" (with quotes). You can use it like this:
if Mp3.EndOfStream() == "true" then songend() end
--Note Mp3.EndOfStream() may get Lowser to act funny, another way to do this
is to compare the file time (from ID3) and Mp3.getTime() it should produce the
same results.
Ogg
Most Ogg functions are self explanatory.
Ogg.init(channel) --Select an audio channel for Ogg playback (like 0, 1, 2, etc.)
Ogg.load()
Ogg.stop() --If you set the Ogg to stop at the end of stream, dont use this when exiting
Ex 1:
if Ogg.EndOfStream() == "true" then
Ogg.stop()
end
Ex 2:
if Controls.read():start() then
Ogg.stop()
end
^Use ONE or the other DONT use both!^
Ogg.pause()
Ogg.play()
Ogg.EndOfStream() --returns "true" or "false" (with quotes). You can use it like this:
if Ogg.EndOfStream() == "false" then whatever end
This function at times will act weird... Experiment with is a little
Ogg.getSec()
Ogg.getMin()
Ogg.getHour()
Please read the readme files for this app before installing it.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Gmax2PSP Gmax2PSP
Many gamers enjoy "modding" their games by importing their own props into the game environment. This is very common, and relatively easy to do, with PC games such as The Sims 2, because of the relative abundance of third-party utilities designed for this purpose
WarlorDS source code WarlorDS source code B2 has released Nintendo DS homebrew developer Lobo's source code for his strategy game WarlorDS. This code is free to use for anyone who wishes to do so as long as they give credit to the developer.This release had b2 cleaning up classes with a few unit merges thrown in for good measure
pag3 pag3
Project description:
pag3 is a small but very complex html editor for PSP.
You can make your own website without html knowlege.
pag3 has been developed particularly for Neoflash coding competition!
How to install:
Put the dictionary "pag3" into ms0:/PSP/GAME/
thx to:
Bumuckl,Joshi,Mastertryce,Viper,Shoesy,wer wo was,neoflash.com,parabella
gLib2D gLib2D
PSP coder Geecko is back in the homebrew scene to release his latest project, gLib2D, a lightweight 2D graphics library for the PSP. Some of its features include basic objects display, JPEG and PNG support, alpha blending and texture cropping, third coordinate support and intraFont compatibility, among others
REminiscenceDS 0.1.8 - Flashback for DS REminiscenceDS 0.1.8 - Flashback for DS REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir.
Copy the original dos files into the romdisk/Data directory and run the createromdisk
Woopsi Woopsi DS developer Ant512 is sending out word that the Woopsi developer's kit has just been updated to version 0.25. If you're a first-time reader wondering what this is, Woopsi is a GUI development library patterned after the AmigaOS windowing system. Ant512 built Woopsi to give fellow DS coders a means of creating their own user interface (UI) for their homebrew projects
sfxMixerTT-PSP sfxMixerTT-PSP
Homebrew programmer Ville Helin (one of the guys behind the Wright Flight homebrew) has just released a developer tool we imagine fellow coders will find to be handy. It's the sfxMixerTT-PSP, an SFX mixer that homebrew coders can simply load into their current projects to help ease up their coding experience.
This current version (1
WiiRemoteJ WiiRemoteJ
This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the initial release:
7/03/08 - v1
Graphical Vote Table Graphical Vote Table
Heads up to all developers out there. There's a new dev tool in town. HaxxBlaster has made a Graphical Vote Table for every developer's ease and satisfaction, most especially for Lua developers. In the QJ Forums he wrote:
This vote tabel i created, can be used in real time(the stand alone version) or be used in a Lua application
DSLua DSLua Heads up guys! The DSLua team is back, with a no crew to boot. From now on, Sypherce, Daltonlaffs, and Jeremysr will be handling DSLua. In fact, they just released DSLua v0.6. For those who aren't in the know, this homebrew app allows DS users to access the Lua structure, paving the way for more innovative games using the Lua script
Comments on Lua Player:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Lua Player supports it