PSMonkey has just released the source code for his N64 emulator. Hopefully this will help devs move one stop closer to getting a fully working N64 emulator on the PSP, but it seems as if PSMonkey released this just to disprove naysayers of his operation. After several accusations declaring that PSMonkey stole work from other devs, it seems as if the poor guy has been harassed lately. PSMonkey had this to say:
"Ok, I ment to post this sooner but was holding off so I can clean up the commenting. Since some people are so hell bent on proving daedalus did everything or I just fully stole every line of code from pj64, I desided to just post anways and if they need suport they can go **** them selfs.
Anyways here is the source. If any coders need serious suport or have questions. Feel free to contact me via PMs or on my forums."
As you can see, he isn't too happy with what people have been saying, and if this isn't proof enough to shut people up then it doesn't look like anything will. Nonetheless, it'll be nice to see some real developers try to make the best of this source code.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
GripShift Hello World GripShift Hello World
From the readme:
Instructions
------------
1. Copy the contents of MS_ROOT into the root of your memory stick.
(This will overwrite the first GripShift savegame slot).
2. Launch the US version of GripShift.
3. Load up the game (if it doesn't autoload).
4. See your PSP run unsigned code. :)
It'll autoexit after some time
EZ4FATLIB Code EZ4FATLIB Code User Slade has tipped us on the new EZTEAM release that's geared to help all DS homebrew developers. Now, every 'brewer who wishes to read or write data on the SD port on EZ4 series carts freely can use the EZ4FATLIB code
5.50 CTF Tools Two CTF tools used to build and decompile the 5
Netlib Netlib
youresam from our forums has just updated netlib. It's a library of functions which developers can use so that they don't have to re-type the code. They can simply call the functions from this library and it will do its work. And in the newest version, youresam has added a really wacky function. You can make phone-calls! Yep, you read that right
Intrafont Sine Text Scroller - SRC Intrafont Sine Text Scroller - SRC
HI Guys,
Here's an Intrafont Sine Wave Text Scroller for programmers because I haven't
seen any other example code for it on PSP.
http://au.youtube.com/watch?v=msL52S-ZXBs
Based on code from Noobz Goofy Exploit demo (src provided by Fanjita).
Uses Intrafont by BenHur
OpenAlarmLib This download is for the software library for Mr305's Hardware Alarm Interface I v1
SDK for PSP IPL SDK for PSP IPL
Heads up, homebrew developers! We've just received word that homebrew giant Booster has released a software development kit (SDK) for the PSP's IPL code.
From what we've seen so far, the SDK is a basic model that allows users to work original codes without the need for the SCE OS on one's PSP
Virtual Game Maker Virtual Game Maker f you fancy making your own DS games, but have no iprogramming experience, then this is for you. Based on RPGMaker, Virtual Game Maker by Globoeil is a homebrew application that allows you to make your own RPG games for the DS that are 'Zelda-like', without any programming knowledge whatsoever. Here's the changelog for the latest release, v0
ID3lib ID3lib
ZXeno from our forums has released v0.9 of his ID3lib library for reading ID3 tags from MP3 files in C. This is very usefuil for developers coding some sort of media player or any other homebrew application with MP3 support. It has support for ID3v1 and ID3v2 (all versions should work)
Comments on Monkey 64 Source Code:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Monkey 64 Source Code supports it