Virtual Game Maker f you fancy making your own DS games, but have no iprogramming experience, then this is for you. Based on RPGMaker, Virtual Game Maker by Globoeil is a homebrew application that allows you to make your own RPG games for the DS that are 'Zelda-like', without any programming knowledge whatsoever. Here's the changelog for the latest release, v0.28:
* Scrolling works!! (But there is a graphical bug that I will fix in a next version) * Added a third BG. You can now do beautiful maps! * All the BG elements have changed * Added water(just graphics, not animated) * Corrected bugs * Now you can choose width and height of your map (in elements) when creating new map * Corrected a display bug when adding element with the Stylus * increased compression of maps * Increased max size of maps by 33% * increased saving/loading speed of maps * Added security in VGMDS for disk access * Now all element are configured "blockers" by default.
This version will work with these cards: Supercard CF, MMC, M3Cf, FCSR.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
devkitARM r24 (Windows) devkitARM r24 (Windows) Interrupt initialisation is now done before main including enabling the vblank interrupt. Since the functions to do this are common to most if not all homebrew apps we decided to simplify things rather than adding extra initialisation in user code for the FIFO based command system. Calling irqInit in main will currently break your code
devkitARM Release 18 devkitARM Release 18 Release 18 of devkitARM used for DS, GBA, and GP32 development. This release updates some of the tools used in the kit. Some major updates to the toolchain this time round: updated gcc to 4.1.0, updated newlib to 1.14.0, added elf2flt to the available tools, updated ndstool to 1
Raptor3D Raptor3D
Update: Just a day after the first alpha was released, Kojima has updated his homebrew 3D engine to incorporate a few new features.
Here's what he had to say:
"This version adds visualizers. Visualizers are a plugin based(I.e to create one you inherit the base visualizer class) and each surface has one
sdlBasic sdlBasic
If there's one thing you've probably noticed with Deniska's recent works, it's about porting old-school games over to the PSP. This time around, the dev's created something meant for fellow coders out there, with the release of sdlBasic 05
Luaprog Luaprog
Good news for those who like to program on the go. Luaprog is now on version 0.4, with several improvements, and new features as well
ScummVM DS ScummVM DS After a significant long period of time of laying dormant, the ScummVM team has released DS v0.9.1beta1 for this interpreter, that allows you to play Lucasarts' back catalog of point and click adventure games on modern computers, up for testing.
M3 and SD devices got a driver's update, so no need to worry about compatibility anymore
Lumo's 3D Model Export Script Update Lumo's 3D Model Export Script Update
Lumo has updated his 3D Model Export Scripts. In todays update he has made changes to his Alias MAYA 7.0 export script to CMSH (Colored Mesh) written in MEL so that you can now export Vertex painted models!
In addition he has released a CMSH to 3db converter including the required cygwin1.dll
PSP Dialogs library PSP Dialogs library
PSP Homebrew Developer tommydanger - author of the original DevHook firmware installer and IceTea - has released a functions library for homebrew development. The library enables the unit to trigger several of the PSP's built-in dialogs with just one function.
The archive also provides a sample program for reference
intraFont intraFont
Originally developed by BenHure, intraFont is a PSP font library for homebrew developers. This release has been update by Geecko with a G-spec font rotation feature.
Changelog:
added rotation support. The angle is specified by a new argument to intraFontSetStyle, (float value in degrees)
Cardgame Library (source code) Cardgame Library (source code)
Free stuff is always great. Free stuff that helps in making more free stuff? Even better!
Over at our forums, Raphael released some code other devs could use to build their very card games
Comments on Virtual Game Maker:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Virtual Game Maker supports it