Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
PAlib as of 9.30.06




PAlib as of 9.30.06
Version: 1.0

Platforms: Mobile Gaming, NDS


Categories: Programming & Development

Upload date: 20 Jan 12

Developer:

License: Freeware

Downloads: 14
Download Free PAlib as of 9.30.06 



Rating: 0.0/5 (Total votes: 0)




  PAlib as of 9.30.06 Little things kill, a song once said. It means that we shouldn't take small details for granted because it's what makes big things better--as with Mollusk's new PAlib BETA version; it may have a lot of minute changes but that's what makes this program better. For example, according to one program user, he noticed a significant change in his test background conversion, it was 20 times faster from the last version! We'll be waiting for more miniscule updates from the great Mollusk.

Here's the change log:

Important changes/updates:

Sound updates/fixes
PA_EasyBgGetPixel and the new diagonal collision example
Video functions migrated to PAFS and working
PAGfx speed boost (the beta version I already published)

New Stuff
---------

[Sound] Added PA_SetSoundChannelVol(channel, volume) to change the sound's playing volume... Added SoundChannelVolume as an example to show how it works.
[Sound] Added PA_SetSoundVol(Volume) to change the global volume level, and the example to go with it...
[SpriteTouch] Added PA_SpriteStylusOver, similar to SpriteTouched, but which doesn't check if the stylus is held or not... Can therefore be used with Stylus.Released :)
[DualBg] Added DualEasyBg functions, and an example to go with it : DualBackgrounds/EasyBg
[8bit] Added PA_InitBig8bitBg(u8 screen, u8 bg_priority) : Same as PA_Init8bitBg, but with an available size of 256x256. Takes up a little more space but allows correct vertical scrolling...
[SpriteSys] PA_ResetSpriteSysScreen(screen) added, to reset the sprite system only for a given screen. Highly untested, might give unwanted results, especially for running animations, please report any bug :)
[PAFS_Bg] Added void PA_FSBgNameLoad(u8 screen, u8 bg_number, char* bg_name) to load a background by inputting it's name (should be easier :) ), and the example to go with it...
[BgPixel] Added PA_EasyBgGetPixel(screen, bg_number, x, y) (to get the palette color number) and PA_EasyBgGetPixelCol (same thing but returns the u16 color). Added 3 examples to go with it (tested with normal backgrounds, largemaps and infinite tile backgrounds...). Scrolling is of course taken into account ;)
[Platform] Added Platform4 example, which changes the collision system to use PA_EasyBgGetPixel, and can now manage diagonal collisions :)

Updated Stuff
-------------

[PAFS] Added PA_FSGetFolder(char *name), to get a folder number from its name... Returns -1 if not found
[Sound] SoundBusy doesn't flush the cache all the time anymore
[PAGfx] Better total time output (useless, but I don't care Blue_Colorz_PDT_05. Removed the Palette generation purcentage, it always takes less than a second now :p
[PAGfx] Completely new tile detection code, should be MUCH faster when converting very big/complex backgrounds...
[PAGfx] Found on the net a different method to read images, which is like 10 times faster, I'm pretty sure you'll be amazed by how fast it converts backgrounds now Blue_Colorz_PDT_16. Works for very large sprites too
[EasyBg] Smaller code when using multiple backgrounds
[Video] Video system moved to use PAFS. GBFS code removed. Example modified...

Things Fixed
------------

[PAGfx] 256 pixel wide backgrounds were rounded up to 512, this is fixed
[Video] Fixed the video system
[EasyBg] Fixed Tile flip bug when loading an EasyBg with more than 1008 tiles, not sure why it was still there :)
[Sound] Sound no longer stops when turning screens off or setting the led to blink mode...

Download: [PAlib ver as of 9.30.06]
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

intraFont 0.24intraFont 0.24
A bitmap font library for PSP using the PSP's internal font (firmware pgf files
Cal3d Demo for PSPCal3d Demo for PSP
Cal3d Demo for PSP Ginka has released his Cal3d Demo for PSP. This is a PSP port of the Cal3d, a skeletal based 3D character animation library written in C++ in a platform/graphic API-independent way. Ginka has made it possible to view the 3D models on the PSP. Currently he only tested this on a 1.50 PSP, and it worked fine. 2
PSPHUGOPSPHUGO
PSPHUGO  From Zx-81: Hi All, For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details) PSPHugo is a port on PSP of one latest version of Hu-Go
nandMMCnandMMC
nandMMC Thanks to the hard work from Swizzy Soft you now have the ability to read or write your Xbox nand in a userfriendly and effective way.A  nandMMC V1.0 lets Corona 4GB users take advantage of some great functionality. Highlights of nandMMC V1.0 are dumping the nand or writing an image to the nand
Danzeff Keyboard OSK for PSP Lua PlayerDanzeff Keyboard OSK for PSP Lua Player
Danzeff Keyboard OSK for PSP Lua Player Since Danzel, the author of AFKIM, has released the stand-alone source code of the OSK (On-Screen Keyboard) in his 2.0 version of AFKIM, it itsn't a surprise that other homebrew developers have been tinkering with this one. This time homebrew developer, cancan, has came up with an adaptation of the Danzeff OSK created by Danzel
TinkeTinke
Tinke Changelog 0.8.1 A  *** BTX0 textures supported (view only) ** Game 999HRPERDOOR (Nine Hours, Nine Persons, Nine Doors) supported - SIR0 files in folder /cha ** Game EDGEWORTH (Ace Attorney Miles Investigation) supported - Unpack and pack support to the file romfile
gLib2DgLib2D
gLib2D PSP coder Geecko is back in the homebrew scene to release his latest project, gLib2D, a lightweight 2D graphics library for the PSP. Some of its features include basic objects display, JPEG and PNG support, alpha blending and texture cropping, third coordinate support and intraFont compatibility, among others
Woopsi 0.34 demoWoopsi 0.34 demo
Woopsi 0.34 demo Homebrew developer Ant512 recently rolled out the latest build to the GUI library tool designed for the Nintendo DS, Woopsi. Version 0.34 includes a lot of new changes, such as the addition of several code fixes and optimizations to help make the program run a lot smoother
LuaPlayerHM DriversLuaPlayerHM Drivers
With the latest version of LuaPlayerHM soon to be released by homebrew developer homemister, those proficient in Lua can give themselves a headstart by downloading the drivers to the upcoming version 8 of the application
LuaPlayer HM Source 5 releaseLuaPlayer HM Source 5 release
LuaPlayer HM Source 5 release If room for improvement is indeed the largest room in the world, then Homemister and PiCkDaT have succeeded in creating more room. The reason? The two homebrew developers have improved upon the previous version of LuaPlayer HM to bring you LuaPlayer HM v6
 

Comments on PAlib as of 9.30.06:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if PAlib as of 9.30.06 supports it
 
 
© Pantich 2009 - 2025 All rights reserved.