PAlib as of 9.30.06 Little things kill, a song once said. It means that we shouldn't take small details for granted because it's what makes big things better--as with Mollusk's new PAlib BETA version; it may have a lot of minute changes but that's what makes this program better. For example, according to one program user, he noticed a significant change in his test background conversion, it was 20 times faster from the last version! We'll be waiting for more miniscule updates from the great Mollusk.
Here's the change log:
Important changes/updates:
Sound updates/fixes PA_EasyBgGetPixel and the new diagonal collision example Video functions migrated to PAFS and working PAGfx speed boost (the beta version I already published)
New Stuff ---------
[Sound] Added PA_SetSoundChannelVol(channel, volume) to change the sound's playing volume... Added SoundChannelVolume as an example to show how it works. [Sound] Added PA_SetSoundVol(Volume) to change the global volume level, and the example to go with it... [SpriteTouch] Added PA_SpriteStylusOver, similar to SpriteTouched, but which doesn't check if the stylus is held or not... Can therefore be used with Stylus.Released :) [DualBg] Added DualEasyBg functions, and an example to go with it : DualBackgrounds/EasyBg [8bit] Added PA_InitBig8bitBg(u8 screen, u8 bg_priority) : Same as PA_Init8bitBg, but with an available size of 256x256. Takes up a little more space but allows correct vertical scrolling... [SpriteSys] PA_ResetSpriteSysScreen(screen) added, to reset the sprite system only for a given screen. Highly untested, might give unwanted results, especially for running animations, please report any bug :) [PAFS_Bg] Added void PA_FSBgNameLoad(u8 screen, u8 bg_number, char* bg_name) to load a background by inputting it's name (should be easier :) ), and the example to go with it... [BgPixel] Added PA_EasyBgGetPixel(screen, bg_number, x, y) (to get the palette color number) and PA_EasyBgGetPixelCol (same thing but returns the u16 color). Added 3 examples to go with it (tested with normal backgrounds, largemaps and infinite tile backgrounds...). Scrolling is of course taken into account ;) [Platform] Added Platform4 example, which changes the collision system to use PA_EasyBgGetPixel, and can now manage diagonal collisions :)
Updated Stuff -------------
[PAFS] Added PA_FSGetFolder(char *name), to get a folder number from its name... Returns -1 if not found [Sound] SoundBusy doesn't flush the cache all the time anymore [PAGfx] Better total time output (useless, but I don't care Blue_Colorz_PDT_05. Removed the Palette generation purcentage, it always takes less than a second now :p [PAGfx] Completely new tile detection code, should be MUCH faster when converting very big/complex backgrounds... [PAGfx] Found on the net a different method to read images, which is like 10 times faster, I'm pretty sure you'll be amazed by how fast it converts backgrounds now Blue_Colorz_PDT_16. Works for very large sprites too [EasyBg] Smaller code when using multiple backgrounds [Video] Video system moved to use PAFS. GBFS code removed. Example modified...
Things Fixed ------------
[PAGfx] 256 pixel wide backgrounds were rounded up to 512, this is fixed [Video] Fixed the video system [EasyBg] Fixed Tile flip bug when loading an EasyBg with more than 1008 tiles, not sure why it was still there :) [Sound] Sound no longer stops when turning screens off or setting the led to blink mode...
Download: [PAlib ver as of 9.30.06]
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
LuaDevKit LuaDevKit
Glynnder's released v0.2 (Now a Beta!) of the LuaDevKit, adding some more functionality to this helpful development app. For those who haven't heard of LDK, this app can help experienced coders in making their own programs and games in the Lua format by letting them click and add common commands
PSP7800: Atari 7800 emulator for PSP PSP7800: Atari 7800 emulator for PSP
PSP homebrew coder zx-81 passed by the QJ.Net Forums earlier to announce that PSP7800 has been updated to version 1.0.6. In case the readers are wondering what this application is, it's a PSP-based homebrew emulator for running Atari 7800 console games
Wii Homebrew Cursors From WiiBrew, we've spotted a visual resource treat for developers within the budding Nintendo Wii homebrew community: a set of cursor images that mimic the next-generation console's standard Wiimote cursor set
3D Engine - Nitro Engine V 0.3.0 3D Engine - Nitro Engine V 0.3.0 from AntonioND:
Hello!
This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS
Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading
be2003's Yeti3D PSP port be2003's Yeti3D PSP port
Homebrew coder be2003 has just announced the recent release of the PSP port of Yeti3D. In case you guys are wondering what this application is, Yeti3D is a 3D engine originally built by Derek Evans for the Game Boy Advance back in 2003.
Be2003 notes is that this version isn't dependent on SDL - it's a pure PSP port
PSPLink PSPLink
To kick things off, do not mistake this homebrew app for TyRaNid's PSPLink. These are two different apps, who happen to share the same name. This is the creation of danny_kay1710, and it is also called PSPLink. Just what is this thing?
danny_kay1710's PSPLink is a small application which is basically a USBHOSTFS or NETHOSTFS with an interface
GRRLIB GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
Changelog:
* Fully compatible with devkitPro release 18 and 19 (code and examples)
* libpng was updated to version 1.2
Lua Animated Sprite Class Library Lua Animated Sprite Class Library
I'd advise you to free up some memory stick space on your PSP right now as I can see that an influx of Lua games and applications will be coming your way very soon
Lua Player Mod 4 (FW 1.00 to FW 2.xx) Lua Player Mod 4 (FW 1.00 to FW 2.xx)
Homebrew developer cools dropped by the QJ.Net PSP Forums earlier today and unloaded Lua Player Mod 4. It should be remembered that Mod 3 was based on LuaPlayer v0.20. This release, on the other hand, was based on v0.16 which should make it faster. cools also mentioned that Mod 4 was built using the latest sdk and lua 5.1.2
RSPsar Dumper RSPsar Dumper
The last we heard of RSPsar Dumper was last month, when author Red Squirrel updated the homebrew development utility to decrypt Sony's official 3.95 firmware for the PlayStation Portable. Today marks a new chapter in it's lifetime. Since the release of Sony's official firmware 4.00, RSPsar Dumper has been updated to version 3
Comments on PAlib as of 9.30.06:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if PAlib as of 9.30.06 supports it