PALib Installer Mollusk (www.palib.com) has updated PAlib installer to version 0.995b. PA_lib is a Nintendo DS library using libnds especially designed for easy use. No need to know much about the DS hardware, just use the prebuilt functions to set up sprites, backgrounds, use the stylus and pad, etc...
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PSP Car Remote Source Code The Lua source code used for the car shown at CES 2006 which is remote controlled by a PSP
Raptor3D Raptor3D
Just the other day, we had the LTE studios people releasing their custom-made 3D engines for homebrew developers. And since I wasn't quite expecting it, I was pleasantly surprised.
And again, I wasn't expecting any other engines. Atleast not so soon! Well, it's nice to be surprised once in a while
IDE PSP 0.1.1 IDE PSP 0.1.1
from darksidious77:
Hi all I present my new PC coded in C / C + + with QT.
As its name indicates it is an IDE.
Indeed it will allow you to create projects and manage them as well as for C / C + + / Ass enable compilation ^^^^.
For this you will need to install pspdev and indicate the program or simply is pspdev ^^^^
Lua Player 0.20 1.5 Binary Lua Player 0.20 1.5 Binary
The amazing Lua Player has been updated to v0.19. Probably the most well known PSP homebrew application Lua Player is a Lua script player for the PSP, made by Moonlight, Shine, and Oobles. LUA player makes development of games and applications much more easier for non-coders and coders alike
PSP Netlib PSP Netlib
Netlib just gets better with every release. The homebrew by Youresam started out as a library of functions so PSP developers don't have to re-type the code. Then it added phone-dialling feature, then email support and then text messaging. You can read all about Netlib's already-in features here
LUA TwinTail LDE LUA TwinTail LDE
Ema has released a new version of TwinTail LDE, version 2.1. TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP. This homebrew is separated in Japanese and English version. Here is the changelog:
2.0 -> 2
libLZR libLZR
This is the initial public release of libLZR - a small open source library that handles the decompression and encoding of LZR-compressed data. (LZR-compression is frequently encountered in PSP firmware resource files.)
Decompression results of libLZR should be identical to Sonys internal decompression algorithm. Please report incompatible streams to me
BCX-BASIC BCX-BASIC
BCX is called "The BASIC To C Translator". This means that BASIC code is converted to C. After that the resulting C code is compiled with the devKitPro toolchain with all the libraries like a normal Wiibrew application.
You have to have a bit of C knowledge to use BCX since you sometimes have to inspect the resulting C code
FreeTypeGX FreeTypeGX
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
Note: As of version 0.2
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