Changelog:
Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture.
Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
Added an error check to pge.file.read(), returns nil if nothing could be read.
Added an error check to pge.file.readnum(), returns nil if the number could not be read.
Added a return value to pge.file.write(), returns the number of bytes written.
Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
Added pge.math.deg() to convert radians to degrees.
Added pge.math.rad() to convert degrees to radians.
Moved the socket functions to pge.net.socket.function() to give a layer of separation.
Moved the socketset functions to pge.net.socketset.functio n() to give a layer of separation.
Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.
Install:
Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Evilmana tile set Evilmana tile set
Here's a little primer for the guys having trouble creating their own content on PSPMillionaire's EvilMana TileEditor. Developer dan369 dropped by the QJ.NET PSP Development Forums earlier to release Evilmana tile set v1.2.
As its name implies, this is a compilation of pre-made tiles for the TileEditor homebrew application
LuaStation LuaStation
Changelog:
-a shell connecting the various components of the programme,
-a powerful image editor fully incorporated,
-assistance in html format for easier reading and easier access to different chapters.
For more details on the operation of this program, see the readme file included in the archive
IDE PSP 0.1.1 IDE PSP 0.1.1
from darksidious77:
Hi all I present my new PC coded in C / C + + with QT.
As its name indicates it is an IDE.
Indeed it will allow you to create projects and manage them as well as for C / C + + / Ass enable compilation ^^^^.
For this you will need to install pspdev and indicate the program or simply is pspdev ^^^^
RPG Developer Portable Demo RPG Developer Portable Demo
from Akabane87:
Demo version containing only the party establishment and testing of cards
IMPORTANT: - Use the resources of the same size and same dimensions as those of origin to avoid crash.
Only the "autotile can receive RMXP resources as the program automatically converts these resources if it finds
LuaPlayer HM LuaPlayer HM
Homebrew developer homemister91 dropped by QJ.NET PSP Development Forum and release the source code for the application LuaPlayer HM.
This is a Lua-based system browser customized for kernels 1.50 and 3.xx. According to the coder, this system browser comes with a lot of other functions and increased compatibility
libnds 20060719 Update - Source libnds 20060719 Update - Source from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
CPS1PSP/CPS2PSP/MVSPSP source code (12/05 update) CPS1PSP/CPS2PSP/MVSPSP source code (12/05 update)
We were planning on making a Justin Timberlake reference for this article, but we realized it was a lot tougher than it seemed, so let's keep it straight. NJ's released yet another version of his emulator programs, as well as a bugfix to the source codes
Scramble Patcher Scramble Patcher
from Davee:
[Notice]
This is for firmware 5.00 ONLY!
[Info]
This release is mainly targeted at theme developers more than normal users, but they can use it if they wish.
If you haven't seen the VSH Module Descrambler, you will need to go and check that first, before using this
WiiRemoteJ WiiRemoteJ
This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the initial release:
7/03/08 - v1
Win2DS Win2DS Homebrew coder MonkeyNZ has decided to pass on the torch to other Nintendo DS developers by releasing the source code for the handheld to PC server application Win2DS. Based on the latest build, version 0.82, the developer also included the source code for the client side of the homebrew app, DS2Win
Comments on Phoenix Game Engine (Lua) 0.02:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Phoenix Game Engine (Lua) 0.02 supports it