WireWorld DS Nintendo DS homebrew developer asiekierka has released a new build for WireWorld, a DS version of the classic cellular automation program that simulates logic gates.
Programmers, in particular, might take an interest in this application. WireWorld basically reconstructs the logic pattern of commands such as AND, OR, NOT, NAND, and so on. Here are the rules of the program:
WireWorld has 4 states:
* space - represented by black
* wire - represented by gold
* spark - represented by red
* tail - represented by blue
Rules:
* Spark changes to tail.
* Tail changes to wire.
* Wire changes to spark if it's surrounded by 1 or 2 sparks.
Now in version 0.6, WireWorld DS has several new features, optimizations, and bug fixes. Here is the changelog since version 0.4:
0.6:
* + LOTS of optimizations. And i mean LOTS.
* / i think some bugfixes, unsure
* + Added controls information on the touch screen while on the title.
* ! maybe something else, i don't know.
0.5a:
* . fixed the thread a bit
* / fixed the annoying map uninitalization bug
* * modded the title screen a bit
* + now you can toggle between slow/normal motion on the touch screen
0.5:
* ! Sadly, it dosen't feature scrolling, it's TOO SLOW to be used.
* + a title screen
* + Toggling between slow and normal motion
* + You can now save your previous state before running the generation,
* it'll be there when you'll stop it!
* / fixed the dreaded loading bug
* / Fixed a little annoying issue.
* + Added a non-DLDI version to the ZIP.
* maybe something else, i don't know.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
gLib2D gLib2D
Developer's note:
gLib2D is a simple, fast, light-weight 2D graphics library. This library has been designed to replace the old graphics.c library and to simplify the use of the pspgu. The goals : keep it simple, keep it small, keep it fast
Tinke Tinke Tinke is benito356's de-compiler application for the Nintendo DS, currently in version 0.5.0.5. Basically it allows you to get information, as well as "view and extract some files" on the handheld, such as narc/ NCGR/ NCLR, etc., which may be contained in your game. This file here contains Tinke v0.5.0.5 x86
ONScripter ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
intraFont intraFont
With this update it's possible to print a string with characters that are stored in different font files. I.e. you can mix latin, japanese, chinese, korean and symbol characters as you like. This is done by setting an alternative font with intraFontSetAltFont(). The alternative font is used in case the main font does not contain a certain glyph
Easy Accelerated Image Rendering Library Easy Accelerated Image Rendering Library
Hazed Mirror Productions (http://hazedmirror.gmdude66.net/index.php) presents The Easy Accelerated Image library.
INTRODUCTION Most new C/C++ PSP developers use graphics.c/h for rendering images. However, in my own experience, the graphics
PSP Animation Studio PSP Animation Studio
Here's yet another one to add to our long list of homebrew apps coded in LUA, the PSP Animation Studio v1. Brought to us by masonman, the same coder who shared with us his LUA game pack more than a week ago, now he's back with this animation app which allows us to basically create, view, and edit animations on our PSP's
Revolution Engine Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Changelog:
Revolution Engine 0
Micro Lua DS The latest version of Micro Lua DS has been released
WiiWizard WiiWizard
from luccax:
WiiWizard lets you install a Wii Application Template inside your Visual Studio (Express) 2008. This way, youa€ll be able to create a Wii Project the same way you create a Windows one, simple and fast. The Template has the libogc's MakeFile and a main.cpp ready to compile (a recommended starting point!)
WiiRemoteJ WiiRemoteJ
This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the initial release:
7/03/08 - v1
Comments on WireWorld DS:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if WireWorld DS supports it