Project Sheratan This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system.
*Created classes for management of characters. (Sprites from http://www.spriters-resource.com) *CardTray class created for checking player's card selections and transforming them into character actions. *Also a lot of less important changes (changed bottom-screen background and the helpBar texture, erased some debug info and a LOT of code cleaning)
To use the card tray, you first need to select which character will play next. Touch the mini portrait to select him/her. Later, you will be able to play cards by selecting them, those will go to the tray and the selected character will perform the actions according the cards you played.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
GRRLIB GRRLIB
NoNameNo's C/C++ 2D/3D graphics development library for the Nintendo Wii, GRRLIB, has recently received a new update, bumping up the version of the app to 4.3.1. The latest release of the app is now compatible with the latest update of libpng, libogc and FreeType.
Developer's note:
GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers
Lua Compiler Lua Compiler
melterx12 from our forums has released a new program today to help Lua coders get to grips with the language and compile ua code for running on a PSP. Some of you may be thinking that you don't need a compiler for Lua code, you can simply write it in notepad and save the Luascripts as .Lua files
Revolution Engine Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console
REminiscence DS REminiscence DS Flashback DSYou're probably familiar with REminiscence, a rewrite of the engine used in the game, Flashback from Delphine Software. Thanks to Sektor, we have a DS port of this engine already, which was originally coded by Gregory Montoir.Anyway, we got word that v0.2 is now out, and here are the things that you should expect from it:v0
The HOMEbrew Menu Standard Library The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications
PSPMSX PSPMSX
from Zx-81:
Hi All,
For those who haven't seen previous versions, fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations
PSP Xploited Demo for fw 1.5 PSP Xploited Demo for fw 1.5
Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
World of Chaos Source Code World of Chaos Source Code
We've got some saddening news for the homebrew scene today. Thanks to a tip from Unkown, we just received word that Knight Legend, the developer of the homebrew game World of Chaos, has quit development on World of Chaos and is releasing the game's source code to the public
Find My Coordinates Find My Coordinates
Oftentimes, most of the homebrew we come across so far are catered to the gamers, like games and applications. But this time, homebrew developer seanpaul223 (creator of Color Mixer) made an application exclusively for use by fellow coders: Find My Coordinates
Comments on Project Sheratan:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Project Sheratan supports it