PSPLINK is an attempt at producing a loader/development application to eliminate the need to go back to the VSH every time. It provides a shell over the SIO, USB or WIFI connection from which you can load new applications, dump useful system information and then reset the PSP to start another application. You can also access some of the features of PSPLINK using a simple on screen console shell, which maps commands to button presses. The program mounts the USB device so you can copy new executables onto the memory stick for execution or you can choose to use the USB host filing system which allows you to access programs directly from your PC. It also eliminates some of the boilerplate code necessary for executables by installing stdio and kprintf handlers for TTY output as well as a built in exception handler, rudimentary debugger and GDB server.
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PSPBEEB PSPBEEB
In the emulator front of the PSP homebrew scene, homebrew developer Zx-81 improved upon PSPBEEB and packaged a new release for the BBC Micro Emulator for the Sony PlayStation Portable. PSPBEEB version 1.1.0 carries performance improvements, support for IR keyboards, compatibility with the 3.xx custom firmwares and the PSP Slim & Lite
Libmii Libmii is an in-development library to allow homebrew developers to use Miis in their applications
X-Flash Kerrang Build 4 X-Flash Kerrang Build 4
Homebrew developer, Art, informed us through our forums that he has released the X-Flash Kerrang Build 4. If you have no idea what in the world X-Flash is, then let us give you a background of the the app. This app, when used with caution and enough knowledge, could alter and create a custom firmware for your PSP
InFeCtuS Programmer InFeCtuS Programmer
The team of homebrew developers behind the highly versatile InFeCtuS modchip has just released a new build for the application InFeCtuS Programmer, bumping it up to version 0.0.3.9. The team said that this is going to be the final build for the program.
According to the coders, v0.0.3
Snowfall Demo Snowfall Demo Description:
This is a demo project I worked on to experiment with the various graphics modes and input methods on the DS. It is meant to simulate the accumulation of snowflakes on a window.
Controls:
Up = increase the number of snowflakes.
Down = decrease the number of snowflakes.
A = reset the number of snowflakes to default (300)
Palib Palib You've got to admire Mollusk's dedication to his craft. He works slowly but surely, Not wanting to release a haphazardly done PAlib. It took him a month to make a follow up to his first Beta release, and has yet to make an official release
AnimEditor AnimEditor For the DS crowd, here is version 0.2 of PypeBros's AnimEDS, a sprite editor for the Nintendo DS. According to the dev, the current version of the app is "still hard-coded for a specific layout of the .spr file (esp. regarding which page to use for the different limbs). This may result in odd content displayed on screen before you load a file
Wire3D Wire3D - Today we have a sweet release from Wii developer antibyte. Antibyte has released Wire3D version 1.0.1 of the Wii Independent 3D Rendering Engine which inclues the framework, library, 3D engine used to develop games and applications for your Nintendo Wii. See the full changelog below.
v1.0
Daedalus Pre R5 Daedalus Pre R5
CoderX was kind enough to tip us about StrmnNrmn's new compiled Daedalus source code done by PSdonkey. He has compiled all the updated source code by StrmnNrmn as he had been getting a lot of messages from people who wanted to try them out but couldn't because - you guessed right - they couldn't compile the source code on their own
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