But what is it?
=> A library that allows you to integrate the keyboard sony in just a single line of code!
=> It can also easily retrieve information about the PSP
Ha yes, and how do I install it?
=> Very, very simple! (Imagine that you have installed pspdev in C: pspdev ) simply follow the following steps:
1. Libpsposk.a copy the files in the folder C: pspdev psp SDK lib
2. Psposk.h copy the files in C: pspdev psp SDK include
And to use it?
=> Look at the sources of sample provided with is the bare minimum required (and more);)
=> Do not forget to move your kernel 5.xx and put the samples in Game if you want to test them.
Note:
- Remember to include your *. c prototype "psposk.h" (and "png.h", "graphics.h" if you want to use the libpng)
- Remember to include your Makefile in the library-lpsposk (and lpng-lz if you use the SonyOskPng)
Changelog:
(v1.5) Change from v1.4:
----------------------------------
- Added an option that lets you choose the language of the keyboard (or automatically selected by the developer)
- Added a verification of the existence of the image when using the function SonyOskPng to avoid crashes if you forget it.
- Updating the library to 5.xx kernel (the keyboard could hang on 5.xx)
- Updated samples, and adding the sample SonyOsk_langue_Sample
(v1.4) Change from v1.3:
----------------------------------
- Adding the function SonyOskInfoPsp () which allows you to retrieve information about the PSP and the user. (more info in the psposk.h)
- Change the variable type for the title and description (short passage in char), so really easy to use! (Akabane thank you for the idea and function conversion;))
- Best settings refresh keyboard.
- Bug fixes.
(v1.3) Change from v1.2:
----------------------------------
- Optimization of compatibilitee with libpng and graphics.h, no worries at this level! As well against think everything (regadrez the sample;))
- Function SonyOskInfoPsp () removed temporarily pending debug.
(v1.2) Change from v1.1:
----------------------------------
- Adding a new function for various info on the PSP and its user.
(v1.1) Change from v1.0:
----------------------------------
- More needs to declare the text description intext and if we do not want it.
- Possibility to use the keyboard with the OS or with the libpng.
- If used with libpng, possibility to put a background behind the keyboard.
- Changing the speed.
- Passage of the keyboard in French.
- Grosse optimization of the code.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
MS/G6 Official FatLibs MS/G6 Official FatLibs Let's play a little game of jeopardy. Ready?
This has been released by the M3/G6 Team recently. According to vavrious sources, this will enable all DS homebrew authors to have access to M3's/G6's filesystem. It comes with a sort of a FAT32 filesystem tutorial, as well as a "customized version" of MoonShell
File Assistant File Assistant
Source Code for the homebrew application File Assistant v1.0
File Assistant program for the PSP, version 1.0. File Assistant is a very nice file management program in which you can transfer files to and from the assistant, run
SXLibrary This is a simple to use and add to any software you develop for the PSP device, it is also works well without any issue of any kind with BenHur's intraFont so here is the SXLibary that I mainly coded for myself
PSP7800: Atari 7800 emulator for PSP PSP7800: Atari 7800 emulator for PSP
PSP homebrew coder zx-81 passed by the QJ.Net Forums earlier to announce that PSP7800 has been updated to version 1.0.6. In case the readers are wondering what this application is, it's a PSP-based homebrew emulator for running Atari 7800 console games
TwinTail LDE - TTLDE - TwinTail LDE - TTLDE
Ema has released a new version of TwinTail LDE (TTLDE), version 1.7for the PSP. TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP. Lua an easy to use scripting language for the PSP, allowing anyone to quickly program on the PSP. In version 1
Phoenix Game Engine (Lua) 0.02 Phoenix Game Engine (Lua) 0.02
Version 0.02 has been released.
Changelog:
Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture
ONScripter ONScripter
ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
sdlBasic PSP sdlBasic PSP
We've got some good news for the beginner PSP homebrew developers out there, courtesy of Deniska. The dev is announcing that the sdlBasic devkit has been updated to version 0.6.
As a recap, this homebrew is actually a PSP port of the multiplatform interpreter for BASIC (Beginner's All-purpose Symbolic Instruction Code)
Daedalus Pre R5 Daedalus Pre R5
CoderX was kind enough to tip us about StrmnNrmn's new compiled Daedalus source code done by PSdonkey. He has compiled all the updated source code by StrmnNrmn as he had been getting a lot of messages from people who wanted to try them out but couldn't because - you guessed right - they couldn't compile the source code on their own
Pvf Encoder Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
Comments on PSPOSK Library:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if PSPOSK Library supports it