The 'long-time' developers would distinctly remember downloading a file from www.oopo.net/consoledev. Popularly known as a toolchain, it was an automated script which you ran in Cygwin or a Linux distribution to download, compile and set up the C/C++ compiler and the environment.
If you want a bit of a history lesson, it was possible to make applications for the PSP even before the toolchain came out. But once the whole process of setting up the compiler was handled by the toolchain, it became a lot more easier to make applications for the PSP.
So why am I talking about it here and right now? ooPo, the guy who maintained the toolchain, recently reveiled that his bandwidth utilisation had suddenly jumped up. Now I don't know if it was due to the recent 'Want to be a Developer?' article or our announcement of the Summer Homebrew Competition, but suffice to say that ooPo couldn't manage to give out all that extra bandwidth. And he also reveiled that it was because of what I'd call bandwidth spamming. A few people downloaded the toolchain repeatedly, increasing his bandwidth costs. A few guys even downloaded it about 15-20 times.
And ooPo couldn't take it. Not to worry though, it's still available. The toolchain has been moved/merged with the ps2dev server (www.ps2dev.org). You can download it from its new home, or from the mirror below.
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Daaa's animlib v4 mod Daaa's animlib v4 mod
This next one should be useful for those who are just learning to code in Lua. Homebrew developer daaa57150 dropped by QJ.Net Forums and updated his own take on animlib v4. Take note that the original animation library was first coded by Grimfate126. Animlib lets users create animations based on multiple images or on spritesheets
wavlib Lua Development Library wavlib Lua Development Library
Youresam has announced the release of a new lua library, wavlib. The library is designed to help with the integration of visual and audio data into lua based programs. Wav files must be 352 kbps, 16 bit, and 22kHz as other formats may lead to inaccurate rendering of visual data
Woopsi Woopsi fro ant152:Version 0.35 is now out. Changes are listed below. The most significant changes this time around include the addition of a keyboard gadget for text input, cursor support in the TextBox gadget and re-written VBL integration to use a much simpler timer gadget for VBL-based code.I've attached a screenshot of the keyboard
DSLua DSLua Heads up guys! The DSLua team is back, with a no crew to boot. From now on, Sypherce, Daltonlaffs, and Jeremysr will be handling DSLua. In fact, they just released DSLua v0.6. For those who aren't in the know, this homebrew app allows DS users to access the Lua structure, paving the way for more innovative games using the Lua script
SkyAnimator for Windows SkyAnimator for Windows
HuangYZ has released JGE++ v0.2b with SkyAnimator. JGE++ (Jas Game Engine) is a 2D game engine designed for the graphic unit of a platform. It is a non-platform-relative engine for all kinds of 2D game design, and now supports both Windows and PSP
DS Game Maker release 6/24/2008 DS Game Maker release 6/24/2008 We've got big news coming in for the homebrew devs out there, as a new build of the DS Game Make application gets released for public use. As its names implies, this program is a PC-based tool that will enable you to make your very own games for the Nintendo DS handheld system
Project Sheratan Project Sheratan New Features:* Relay system now works Smiley. It's easy, after you end selecting cards with one character, select another one while the timer is still running. Done that, you can continue for longer card combos! Try to do a 10-card combo
intraFont Originally developed by BenHure, intraFont is a PSP font library for homebrew developers
AdvanceMame .106 PS3 Binary AdvanceMame .106 PS3 Binary
Let's keep this simple folks. Jurai, the creator of the Mario and MAME emulation on PS3 videos dropped a gift on our PS3 Linux forums. To put it in layman's terms, it's the building blocks for MAME usage on your PS3.
AdvanceMame
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