Homebrew development is getting easier for newbies to get in; and I really mean it. At first, there wasn't even a toolchain to integrate everything. Then came the toolchain and it pretty much revolutionised homebrew development. This was the case with homebrew games.
Until about a month ago, there wasn't any easy way to make really good games. All the people could do is use Lua and animate a few sprites. Don't get me wrong, some of the games were really nice, but overall, the quality was lacking. Enter two new homebrew 3D engines! The Raptor and LTE engines have made game development a lot easier for people. And since they're coded and used in C++, there will always be a significant speed difference between these games and Lua games, since the fact that Lua is an interpreted language, and C++ is native.
Anyways, on with the news. Kojima has updated his great homebrew 3D engine to alpha 3. I'll remind you that this is still before beta stages, so it will not be perfect, but Kojima must be given full marks for trying and actually accomplishing this feat alone, unlike the LTE engine guys.
The latest alpha contains a lot of new features. I'll quote Kojima here:
"Most notable new feature is full boned animation support. including finally, 100% support for the b3d file format which has exporters for many apps including 3dsmax/milkshape/ultimate unwrap etc.
Included is a already compiled demo with test b3d. press select to exit cleanly back to the os.
Also includes many bug fixes and cleaned up code. No more memory leaks etc."
Now that we have that out of the way, the download link is below. C'mon guys, start making some games!
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Woopsi Woopsi from ant512:
This release includes the usual set of bugfixes. New features are mainly centred around testing the library - there's a new "tests" folder which will grow into a comprehensive set of test harnesses for every UI gadget
GRRLib 3.0.1 GRRLib 3.0.1
With the rise of the Wii homebrew scene becoming even more pronounced lately, it's no surprise that there's been a generous amount of dev tools circulating around the community. One of these include nonameno's development library entitled "GRRRLib", with a new iteration currently clocked at version 3.0.1 Alpha
Minimal BD-J (Java) Devkit for PS3 Minimal BD-J (Java) Devkit for PS3
Okay, FreePlay's been busy putting together a minimal SKD for BD-J development, and he's generously shared it to the rest of the young PS3 homebrew community.
What this release brings you is basically everything you'll need to get started, save for a couple of things:
1
Cross Platform GUI Toolkit for SDL Cross Platform GUI Toolkit for SDL
There have been so many great programs and tools coming out of our PSP Development forum that it's been hard to keep up with all the releases. From ports, to visual demos, to games, to applications, to DevKits - there is so much going on around here! The latest tool comes from LostJared and is a simple window'd toolkit for 1
Woopsi Woopsi from ant512:
This release is the first alpha version. At this point I'm mainly concerned with bugfixing and tidying up than adding significant new features.
Big changes this time around include the removal of PALib support and a directory restructure. This is the first release of Woopsi that ships as a proper library
PSPAtari Sony PlayStation Portable homebrew developer zx-81 has just released the final version of PSPAtari, his very own Atari 800/130/5200 emulator for the PSP, and we're here to get you up to speed on what's changed since the last version
Wii Config Wii Config
As the latest from homebrew developer Waninkoko, Wii Config version 1.0 is the developer's first release of a homebrew semi-brick circumvention tool for the Nintendo Wii
Woopsi Woopsi
Woopsi is a windowing system for the Nintendo DS, written in C++.A The aim of the project is to create a windowing system that other programmers can use for their applications, decreasing the tedious amount of GUI code that they have to write. This demo illustrates some of the features of Woopsi
PSPXTI PSPXTI
Hi all,
For those who haven't seen previous versions, XTiger is a unix emulator (under X Window) of a TI-92 calculator (Texas instruments).
It was originally written by Jonas Minnberg and was closed source.
Jonas Minnberg has not worked on XTiger for quite a while and he gave Misha Nasledov the code and permission to GPL it
Isometric Engine + Isometric Collision Creator 0.1 From dungeon: Hi friends coders!After many months of work, I have the honour to present the first version of the Isometric Engine accompanied by his inseparable Isometric Collision Creator!
Comments on Raptor 3D:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Raptor 3D supports it