Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
Minimal BD-J (Java) Devkit for PS3




Minimal BD-J (Java) Devkit for PS3
Version: 1.0

Platforms: Mobile Gaming, PS3


Categories: Programming & Development

Upload date: 7 Feb 12

Developer:

License: Freeware

Downloads: 59

File Size: 6027 Kb
Download Free Minimal BD-J (Java) Devkit for PS3 



Rating: 3.0/5 (Total votes: 2)




  Minimal BD-J (Java) Devkit for PS3

 Okay, FreePlay's been busy putting together a minimal SKD for BD-J development, and he's generously shared it to the rest of the young PS3 homebrew community.

What this release brings you is basically everything you'll need to get started, save for a couple of things:

1. a working installation of JDK, the Java Development Kit (get that from http://java.sun.com/javase/downloads/index.jsp - currently, the latest version is JDK 6 Update 7)
2. a copy of bdj.jar, the BD-J API. I can't provide this, since you need a license to use it; however, if you have a PC program capable of making or playing Blu-Ray discs - like Nero or PowerDVD - you can get this file from there. (In Nero 8, the file is located in C:program FilesCommon FilesNeroNeroBLCBDJjl ib .)

There's also an included sample Hello World application as well as silenoz's RSS reader and a build.bat file for building, packing and signing the programs. He says that the batch script is pretty universal, that is unless you need to add in other JAR files for your compilation.

While this brew is looking pretty good, there have been found some pretty strict limitations on the PS3's implementation of the BD-J:

* You cannot read or write local files.
* You cannot list the contents of a directory.

Well, it could be that it just didn't work for him when he tried it, but that's why you'll have to give your feedback when you try this yourself. Maybe you'll have better luck.

Oh, and do take note that for this to work properly, you MUST copy it to the root of your C: drive - that is, to C:bdj-ps3. DO NOT rename the folder.

There are more instructions and details to be learned, so make sure you do read and understand the readme as soon as you download the file, and before you try it out. Thanks, FreePlay!
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

FreeTypeGXFreeTypeGX
FreeTypeGX  FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB. Note: As of version 0.2
libwiisprite 0.1.9libwiisprite 0.1.9
libwiisprite 0.1.9 Budding homebrew developers who want to make a name for themselves on the Nintendo Wii will be happy to know that a new build for the C++-based sprite library is finally available for download. Developers Chaosteil and Feesh! recently announced the new bugfix release to libwiisprite, stepping up this useful development tool to version 0.1.9
FiSSIONFiSSION
FiSSION  FiSSION is a homebrew 3D game engine being developed for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content
ExploreMe sourceExploreMe source
ExploreMe source  Well, this is actually more for PSP homebrew developers than the mainstream users. See, most of the time, devs would have to create their own file browsers for their various PPS brew projects
Daaa's animlib v4 modDaaa's animlib v4 mod
Daaa's animlib v4 mod This next one should be useful for those who are just learning to code in Lua. Homebrew developer daaa57150 dropped by QJ.Net Forums and updated his own take on animlib v4. Take note that the original animation library was first coded by Grimfate126. Animlib lets users create animations based on multiple images or on spritesheets
Revolution EngineRevolution Engine
Revolution Engine Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console. Changelog: Revolution Engine 0
FontloaderFontloader
Fontloader  You may have heard of homebrew developer, Insomniac197
Danzeff Keyboard OSK for PSP Lua PlayerDanzeff Keyboard OSK for PSP Lua Player
Danzeff Keyboard OSK for PSP Lua Player Since Danzel, the author of AFKIM, has released the stand-alone source code of the OSK (On-Screen Keyboard) in his 2.0 version of AFKIM, it itsn't a surprise that other homebrew developers have been tinkering with this one. This time homebrew developer, cancan, has came up with an adaptation of the Danzeff OSK created by Danzel
LuaPlayerHM7 RC1LuaPlayerHM7 RC1
Aside from picking up a new team member to work on the homebrew app LuaPlayerHM7, developer homemister (working in collaboration with PiCkDaT) has released a new iteration to this highly useful program for the PlayStation Portable
SGE Library r030809SGE Library r030809
SGE Library r030809 Homebrew developer SamuraiX has released the SGE Library r030809 for the PSP. For those not familiar with it, SGE is a graphic library for the Simple DirectMedia Layer (SDL). Essentially a low level API, the preset graphics functions found in this release should make coding homebrew easier
 

Comments on Minimal BD-J (Java) Devkit for PS3:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Minimal BD-J (Java) Devkit for PS3 supports it
 
 
© Pantich 2009 - 2025 All rights reserved.