benito356 continues to work on his decompiler homebrew app for the DS. This here is x86 for v0.7.2.
0.7.2 (public release): * AI IGO DS game plugin support completed! * LASTWINDOW game support * Support for reading a NDS file from an console argument * Fixed problem saving new ROMs * Fix problem loading some ROMs (problem in FAT section) * Fixed problem with NBFP and NTFP palettes * Preferences saved * Change format file name "Screen" to "Map" * Improved french translation (by Vix33) * Play looping option in STRM sound files * Improved Unicode support in TXT plugin and titles in banner
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Inflate / Deflate Library Inflate / Deflate Library
Inflate/Deflate library by Henoheno, includes some of Ruka's work.
int do_compress_m2m (char *pIn,int nInSize,char *pOut,int nOutSize,int level); /* compression */
int do_decompress_m2m(char *pIn,int nInSize,char *pOut,int nOutSize); /* decompression(restoration) */
English readme translation by Tenchu included
Adventure Game Studio runtime for PSP Adventure Game Studio runtime for PSP
Homebrew developer JJS has ported the Adventure Game Studio runtime engine to the Sony's handheld, giving PSP owners another option to play some good ole' point and click adventure games
End of the Shadows source code update End of the Shadows source code update Although Octobinz had previously promised that he'd release the latest demo of End of the Shadows soon, what we get today is actually a quick update on the source code.
To the homebrew devs out there that plan to do some microscopic observations on his work in progress, Octobinz says that he's updated this using an SVN version
Woopsi Ant512, a homebrew developer specializing in Nintendo DS applications is trying to break the groundwork for other homebrew coders with the Woopsi homebrew, which aims to create a simple windowing system that programmers can use for their own applications
devkitARM r24 (Windows) devkitARM r24 (Windows) Interrupt initialisation is now done before main including enabling the vblank interrupt. Since the functions to do this are common to most if not all homebrew apps we decided to simplify things rather than adding extra initialisation in user code for the FIFO based command system. Calling irqInit in main will currently break your code
A Farmer's Life Source Code A Farmer's Life Source Code
Another sad day in the world of homebrew, folks. On our forums, Homer (AKA Moonchild) has announced his departure from the homebrew scene. He is not, however, leaving without making a mark on the community.
Homer is best known for trying to develop a homebrew version of the Harvest Moon games, called A Farmer's Life
3D Game Development Set 3D Game Development Set
There hasn't been a better time to develop games for the PSP. We've had a couple of gaming engines already (LTE, Raptor3D), and now, SG57 and saulotmalo from our forums have released a library which can aid game developers in a big way
intraFont intraFont
With this update it's possible to print a string with characters that are stored in different font files. I.e. you can mix latin, japanese, chinese, korean and symbol characters as you like. This is done by setting an alternative font with intraFontSetAltFont(). The alternative font is used in case the main font does not contain a certain glyph
Adventure Game Studio runtime for PSP Adventure Game Studio runtime for PSP
A new version of JJS' port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable has been released. In case your wondering what AGS is all about, the emulator gives you an opportunity to play some good ole' point and click adventure games on your PSP.
Changelogs:
v3
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