benito356 is back with some changes for his DS de-compiler, Tinke v0.7.1.0. This here is the x64 version.
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Woopsi Woopsi Homebrew coder ant512 is back to update Woopsi, a handy GUI library for creating homebrew user interfaces for the Nintendo DS. Woopsi 0.99.4 is mainly a bug fix release to correct some issues from the previous versions. Changelog:
Fixes:
All makefiles no longer create .ds.gba and .sc.nds binaries.
Fonts include doxygen comments
PSP Stackless 2.4.4 1 PSP Stackless 2.4.4 1
Last month, PSP homebrew developer carlosedp created a PSP port of the Stackless Python 2.4.4 programming code. Now, in case you're one of the guys who picked up on this earlier announcement, and were looking forward to more news from the author, we'll be updating today with some good news
Q2Rev Release 1 Q2Rev Release 1
A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
Release 1
The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine
Lua Player 0.19 for 1.5 fw Lua Player 0.19 for 1.5 fw
This updated version of Lua player provides a new module support load by Oobles, which should be much more stable than the one included in the v0.18 alpha release (See the effect-module and the Game Of Life example how to write your own modules).
Changelog for this release:
* Directory detection bugfix
* Changed System
Lua Player Lua Player
The awesome Lua Player has just been updated to version 0.18
Although it's an alpha release, there shouldn't be any major bugs.
One of the great new features is Module Load support (Thanks to Oobles)
devkitARM 19b for Windows devkitARM 19b for Windows devkitPro has released another bugfix for the popular homebrew development kit.Here's a rundown of what's new:This release fixes the malloc problems with GBA code. The elf2flt code has now been removed due to user issues and the minor fact that it no longer works with an arm-eabi target. Some minor fixes have been made in the newlib stdio patches
PIXELMAN From Sylus101:Just so it's clear and the purpose of the app isn't in question (as I think it might be) this is intended to be a developers helper in designing/modifying sprites, particularly for use with PALib, but since there is a binary export now I'm gathering they could be used with any dev platform (not like there are many others
PSPMO5 PSPMO5
Hi All,
For those who haven't seen previous release, DCMO5 is one of the best emulator of the Thomson MO5 home computer running on many systems such as MacOS, Windows and Unix. It has been written by Daniel Coulom (see http://dcmo5.free.fr/ for further details).
PSPMO5 is a port on PSP of the version 11 of DCMO5
intraFont intraFont
BenHur has released the latest update to intraFont, the archive that lets PSP homebrew developers to use genuine PSP fonts. The update to intraFont 0.22 has a couple of bug fixes along with new features: S-JIS parsing and ASCII characters caching.
Users are encouraged to look through the readme before using the library. Here's the changelog from v0
sdlBasic sdlBasic
If there's one thing you've probably noticed with Deniska's recent works, it's about porting old-school games over to the PSP. This time around, the dev's created something meant for fellow coders out there, with the release of sdlBasic 05
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