This version adds support for a "drop" event to enable drag-and-drop functionality. The ScrollingPanel has been refactored to fix the bugs spotted by DoZ. It includes a new ColourPicker gadget supplied by Mark Adamson that allows a colour to be chosen by manipulating RGB sliders. It is built with devKitARM r30 and includes the usual set of bugfixes.
Fixes: - Removed Woopsi::startup() call from template. - Fixed bug in Gadget::checkCollision(x,y,width,height). - Renamed CalendarDayButton to StickyButton. - WoopsiKey inherits from StickyButton instead of Button. - ScrollableBase no longer contains implemented methods or data; all moved to ScrollingPanel. - Child gadgets of ScrollingPanel no longer get drawn to wrong screen if scrolled out of top of panel; Gadget::getPhysicalScreenNumber() is more intelligent. - Graphics::scroll() returns correctly-sized rects in revealed rects array. - Replaced WindowBorderBottom, WindowBorderTop and WindowBorderSide classes with more elaborate drawing code in AmigaWindow class. - Replaced ScreenTitle class with more elaborate drawing code in AmigaScreen class. - Made ScrollableBase a base class of ScrollingTextBox; implemented all pure virtual functions. - ScrollingListBox raises value changed, action, click, release, release outside and double-click events correctly. - RadioButtonGroup raises value click, release, release outside and double-click events correctly.
New Features: - Added x and y parameters to Gadget::stopDragging(). - Added drop event (drag-and-drop). - Added Gadget::isBeingDragged(). - Added PipeDream demo. - Built with devkitARM r30. - Added ScrollbarPanel gadget. - Added ColourPicker gadget (contributed by Mark Adamson). - Added ColourPicker test. - Added ScrollingPanel::isContentScrolled() and setContentScrolled() to allow DMA copying of panel contents to be disabled if not needed.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
NDS Texture Converter NDS Texture Converter NomadTeam released a fun tool for homebrew makers recently, and while it's meant for the DS, we're pretty sure you can find other uses for this little app of theirs. We present to you the NDS Texture Converter.The NDS Texture Converter lets you add a little something extra to your homebrew games
DS Basic DS Basic This download consists of the first version of DS Basic.From the famous creator of the customized firmware for the NDS, zzo38computer has brought us a new release entitled DS Basic v1.0. Like the title suggests, this is the first BASIC coder "loader" for the NDS. In its first stage, this loader will load any BASIC code that you have on your DS
Micro Lua DS Micro Lua DS
The updates keep coming for Micro Lua DS for your NDS systems.A This release brings Micro Lua DS to version 4.5.2 and many more updates have been made including fixing aA text bug in the canvas that was displaying weird characters.
Source:A http://microlua.xooit.fr/t933-MicroLua-4-5.htm
Official site:A http://code.google
CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP
It looks like emulation fans have something nice in store for them today. NJ has released a new version of all of his emulators, with a couple of tweaks for each of the emulators that fans should find interesting
Phoenix Game Engine (Lua) 0.01 Phoenix Game Engine (Lua) 0.01
Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k.
PGE Lua is the Lua wrapper of that engine.
Features:
pge.controls - Handling button and analog input.
pge.dir - Directory access and file system operations that deal with directories.
pge
libwiisprite libwiisprite
Heads up, Wiibrewers! libwiisprite, the popular Wiibrew sprite library, has received a new update from its authors, Chaosteil and Feesh! This update receives the new reference pixel system, which allows you to rotate and scale a sprite around a specific point. Here's the changelog since v0.2.2:
0.3
PSP Car Remote Source Code The Lua source code used for the car shown at CES 2006 which is remote controlled by a PSP
myLCD myLCD
Okio from our forums has just updated myLCD. This tool is only for developers. If you don't understand a word of what I say, don't worry. You don't need to understand this unless you're a developer.
First the greek explanation. (Well, not greek actually. But to most of you, it will look greek ;-) )
myLCD is a Unicode Text Rendering Library
WinFontGenerator 0.1 Source Code WinFontGenerator 0.1 Source Code Homebrewer Overkill might have "overdone" it this time with the release of his WinFontGenerator 0.1 For DS. According to Overkill himself, this new utility he has created is basically to generate a customized font's sprite. This is his first version so a little bump here and there should be expected
VIVA SRC VIVA SRC
from Auraomega:
Ok, this if those of you who know what VIVA is, if you don't go search it >.>
I developed this as a "look I can do it", to prove that I could get an XMB replacement booting from the flash as well as the XMB, and all that fancy stuff
Comments on Woopsi:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Woopsi supports it