Wright Flight Wright Flight v0.1.1Team Koopa Troopers (which we have been calling as Team Wright Flight all this time) has released Wright Flight v0.1.1. The homebrew game, as many you know by now, is an old-fashioned dogfight in multilayer set in the early 20th century with multiplayer support via dswifilib.
The changelog for Wright Flight v0.1.1 includes:
* Made planes faster, and easier to kill * The gravity works a bit differently now * Adjusted the way the plane moves * Made the sounds louder * Made the camera move faster * When not accelerating, the plane slows down slower * When accelerating the frequency of the plane's motor becomes higher * Fixed a stupid bug in the RLE decompressor * All explosions that created holes in the background create now bigger holes * Added title screen * When the level is changed, bullets and planes are now reset * Added kill statistics * It's not possible to start a network match with just one logged player * Fixed changing the server's IP address after connecting to an AP * The hardware divider unit is now more often used * Added support for single layer 1024x512 and 512x1024 pixel levels, plus added two test levels. * Adjusted the default settings to be more useful * Optimized bullet drawing * Mines got new graphics * Added 25-Oct-2006 dswifilib UDP bugfixes * Added preliminary plane selection screen
As usual this is the part where we tell you to check the readme file which includes the nitty-gritty on technial information, default keys, playing the game and the upcoming features of the next update.
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