Wright Flight Ville Helin & co.'s Wright Flight edges closer to the danger zone with v0.0.7 - two full updates from the last time we featured this homebrew (v0.0.5). It still is the multidirectional thrust shooter as the last version, but now adds the option to enable fuel and gravity constraints to fight against, as well as a host of other improvements.
Full instructions for running a multiplayer session are provided in the Readme as well as our coverage of v0.0.5. Control instructions are available in the game as well. Other than that, here are the changes to the game, spanning both v0.0.6 and v0.0.7 (changelog from Readme):
v0.0.7 (08-Oct-2006)
* Turbo acceleration eats twice as much gas as before.The gas bar is now divided into four sections, for clarity (as changing layers eats one section). * Made the multiplayer game logic a bit clearer. * Added lives. * It's possible to disconnect from the game server during a match. * It's possible to end a match on the server, and start a new one (no need to restart it anymore).
v0.0.6 (07-Oct-2006)
* Added version number into the save data. Only the latest save format will be supported in the coming releases. * The client's IP will be reloaded from dswifilib after making a connection to an AP. * Key input reading on the ARM7 side is done from the very first frame. * Started to work on the game configuration menu screen (added gas and gravity). * Keeping the layer change button pressed doesn't make your plane to change the layers more than once. * When changing layers the front layer grows bigger before becoming the back layer. * Added gas (meter and functionality). * Changing layers eats gasoline. Now the player doesn't collide with the layer graphics while changing the layers. Made the camera independent (so the screen isn't centered on the player all the time anymore). Touching layer graphics will kill the player. * Added respawning.
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