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DaedalusX64 SVN r722




DaedalusX64 SVN r722
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: System Utilities

Upload date: 27 Sep 11

Developer:

License: Freeware

Downloads: 11

File Size: 2304 Kb
Download Free DaedalusX64 SVN r722 



Rating: 1.0/5 (Total votes: 1)




  DaedalusX64 SVN r722

The DaedalusX64 team has recently updated their ever-improving Nintendo 64 emulator project for the PlayStation Portable, bumping it up to revision 722.

Changelog:

  • [=>] Merged from Dev branch:
    • Rev 325 - Salvy
      • [!] Simplified Audio_Ucode
      • [~] Make sure to reset isMKABI and isZeldaABI
    • Rev 326 - Salvy
      • [+] Added blendmode for Zora's Domain water
    • Rev 327 - Salvy
      • [+] Added mem*0 + mem*1 blender (Fixes menu in Wave Racer. In fact we shouldn't need to render it, but is cheaper to handle it.)
      • [-] Removed wave racer blendmode and hack for menu (no longer needed)
      • [!] Force disable simulate doubles for Gex64 (fixes Gex64)
    • Rev 328 - Corn
      • [!] Clean up SetNewVertexInfo() for Conker
      • [!] Change order for PIF processing in DMA
    • Rev 329 - Corn
      • [!] Optimized order for ENV mapping in Conkers SetNewVertexInfo()
    • Rev 330 - Salvy
      • [!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I'll investigate eventually)
      • [!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora's Mask)
  • PS : Final stage in Conker should be playable now o/
  • Note: There's a big design flaw in our SPECIAL opcodes (and probably other opcodes), since rt and rs order is wrong! This doesn't matter for mults and adds, but is a break deal for subs and divs, I'll correct this soon.
 
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