libgba 20060720 Update - Source from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
libgba 20060720 Update from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
hConvert NOTE: This download is for the Linux and Mac OS X version of hConvert ONLY.Jaeden Amero has developed a program that will allow for "kiddies" (newer developers) to convert .c, .cpp, and .h files into .bin files
DeSmuME Source The source code has been released for the very popular DeSmuME NDS emulator. This emulator has received a great following of users and was ceased due to the new copyright laws in France
PME2NDS - File Converter David Rorex has released PME2NDS - tool to convert .pme (aka .nds.gba) files into .nds files. NOTE: Only works for files that were built with ndslib/libnds and were originally .nds files with a header attached! This updated build boasts improved compatability
Nitro Engine V 0.5.1 ** This is a 3D game engine, a lot of functions designed to simplify the ** process of making a 3D game. There are lots of things I have to add and ** another things to improve, but you can start doing some things with current ** version
Woopsi Demo 0.37 V0.37- Fixes:- ListBox::setAllowMultipleSelections() works correctly.- Replaced byte and short iterator variables with ints.- Compatible with devKitPro v24 and libnds 1.3.1.- Renamed "DynamicArray" to "WoopsiArray" for compatibility with dkp24.- Made libnds makefile the default instead of PALib
Nitro Engine V 0.5.0 Hello!This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DSCharacteristics:-Loader of models and textures from FAT.-Dual 3D, as easy as normal 3D.-Can load BMPs of 8, 16, and 24 bits and convert them into textures.-Hardware-accelerated effects like fog and toon shading
devkitARM r24 (Linux) Interrupt initialisation is now done before main including enabling the vblank interrupt. Since the functions to do this are common to most if not all homebrew apps we decided to simplify things rather than adding extra initialisation in user code for the FIFO based command system. Calling irqInit in main will currently break your code
devkitARM r24 (Windows) Interrupt initialisation is now done before main including enabling the vblank interrupt. Since the functions to do this are common to most if not all homebrew apps we decided to simplify things rather than adding extra initialisation in user code for the FIFO based command system. Calling irqInit in main will currently break your code