Stackless Python PSP 2.5.2 R1
Here's a bit of good news for the aspiring PSP developer out there. carlosedp has announced that a new build of the Stackless Python PSP programming language is now available for use within the homebrew community.
The version was build using the latest version of the original Stackless Python Code, currently at v 2.5
Stopper 69 with source code
SG57 has emailed us his mini-game/trainer called Stopper 69. The game itself is very simple aa‚¬" press square when the number accumulates exactly to 69. The author wanted to encourage everyone that is interested in programming aa‚¬" start with tiny projects, and improve them gradually
SXLibrary
from xart:
Still working on v0.2, but have uploaded what stage it is at the moment.
Mouse under development.
GUI & Transitions just not ready to be ported fully to this sxlib.
SOLO (sxDrm functions) now ported to the sxlib.
Few bugs and code tidy and ordering done to the lib
This is a simple to use and add to any software you develop for the PSP device, it is also works well without any issue of any kind with BenHur's intraFont so here is the SXLibary that I mainly coded for myself
After the thunderous success of Dark_AleX, Mathieulh and Harleyg's TA-082 downgrader (which is pretty much the Holy Grail of the homebrew community at the moment), DAX has now decided to release the source code for the said downgrader under the General Public License or GPL
Tetris 2.0-2.80 SDK + Instructions
This download contains the 2.0-2.80 Tetris SDK and Instructions
If this doesn't make you jump up in your chairs and run to "Mommy" asking her to buy you a 2.80 PSP, I don't know what will! Well, this news may not be enough for one to buy a new PSP, but it definitely is worth jumping out of your chair in pure excitement
Text Coord finder
Gutya from our forums has released a homebrew application to help developers whilst making homebrew games. This small, simple application allows you to see where to place your text on an image, useful when making a main navigation menu; where getting the text in exactly the right place takes up quite a bit of time
Text Input
Source Code for Text Input v0.1
Virtual QWERTY Keyboard. This program is written in Lua and involves a rather simple method to input text, requiring only two keystrokes to enter a character. Arwin has created a similar program called p_sprint which is written in C
The Naked PSP by TyRaNiD
TyRaNiD had earlier announced with the release of PSPLINK 1.1 that he would be giving a seminar regarding PSP development at Assembly 2006 held in Helsinki, Finland. Basically, Assembly is a sort of a convention/lan-party/demo party held for programmers and hackers