PSPXTI
Hi all,
For those who haven't seen previous versions, XTiger is a unix emulator (under X Window) of a TI-92 calculator (Texas instruments).
It was originally written by Jonas Minnberg and was closed source.
Jonas Minnberg has not worked on XTiger for quite a while and he gave Misha Nasledov the code and permission to GPL it
Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
Budding programmers who want to try their hand out on a language which a bit more readable than most can check out the PlayStation version of the Python programming language entitled "Python-PSP"
Raptor 3D
Raptor 3D is a homebrew 3D engine for the PSP. It's a 3D graphics tool for people who want to develop their own homebrew games. Remember this is at the alpha stage, and there might be bugs, but Kojima's been pretty quick with updating previous versions
Raptor 3D
Homebrew development is getting easier for newbies to get in; and I really mean it. At first, there wasn't even a toolchain to integrate everything. Then came the toolchain and it pretty much revolutionised homebrew development. This was the case with homebrew games.
Until about a month ago, there wasn't any easy way to make really good games
Raptor3D
Update: Just a day after the first alpha was released, Kojima has updated his homebrew 3D engine to incorporate a few new features.
Here's what he had to say:
"This version adds visualizers. Visualizers are a plugin based(I.e to create one you inherit the base visualizer class) and each surface has one
Raptor3D
Just the other day, we had the LTE studios people releasing their custom-made 3D engines for homebrew developers. And since I wasn't quite expecting it, I was pleasantly surprised.
And again, I wasn't expecting any other engines. Atleast not so soon! Well, it's nice to be surprised once in a while
ReglePSP
Poison_xtreamlua dropped by our PSP development forums to inform us of his team's (xtremlua) project - ReglePSP. Now it's not the average PSP homebrew for most of our readers as this one's specifically made to aid PSP developers in coding games/applications/emulators for us