The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications
GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
Changelog:
* Fully compatible with devkitPro release 18 and 19 (code and examples)
* libpng was updated to version 1.2
LibPicture for DS Heads up, DS users! DragonMinded has some goodies for you. One is an update for libFB (which have been around for about a year already), and here's what the developer has to say about it:"LibFB is a set of routines that display wordwrapped variable width fonts using the DS framebuffer or extended rotation buffer mode
PIXELMAN Those who are into the idea of making and modifying animated sprites during their idle will most certainly PIXELMAN by homebrew developer sylus101. This application is especially recommended for those who are into sprite animation, but those who haven't tried doing anything of the sort can still jump and play around with PIXELMAN
3D Engine - Nitro Engine V 0.3.0 from AntonioND:
Hello!
This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS
Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading
ScummVMDS Please test! Run Full Throttle and The Dig using slot-2 RAM
Hi,
I've completed work on my build which supports external RAM packs. Using one of these devices, you can play Full Throttle and The Dig on your DS.
Full Throttle runs perfectly, with very little slowdown. The Dig has some slowdown
hConvert NOTE: This download is for the Linux and Mac OS X version of hConvert ONLY.Jaeden Amero has developed a program that will allow for "kiddies" (newer developers) to convert .c, .cpp, and .h files into .bin files
gba examples 20060718 from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
DS Game Maker release 6/24/2008 We've got big news coming in for the homebrew devs out there, as a new build of the DS Game Make application gets released for public use. As its names implies, this program is a PC-based tool that will enable you to make your very own games for the Nintendo DS handheld system