Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
Wire3D




Wire3D
Version: 1.0.2

Platforms: Mobile Gaming, Wii


Categories: Programming & Development

Upload date: 15 Jul 12

Developer:

License: Freeware

Downloads: 83

File Size: 10070 Kb
Download Free Wire3D 



Rating: 2.0/5 (Total votes: 3)




  Wire3D

Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.A  Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.A  The full changelog is listed below.A 

Changelog v 1.0.2

"v1.0.2

Wire
draw call batching of static and dynamic geometry
text rendering
skybox node
VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
(PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
(PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
(Wii) fixed anisotropic texture filtering

Importer
leaking vertex data fixed
support for "Static" flagged transformations
fixed missing Spotlight parameters
Tools
freetype2 font engine added
Samples
updated Sample3, Sample10 and Demo to showcase new features"

 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

Revolution EngineRevolution Engine
Revolution Engine Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console. Changelog: Revolution Engine 0
Introduction to Nintendo DS ProgrammingIntroduction to Nintendo DS Programming
Introduction to Nintendo DS Programming Jaeden Amero has updated his Introduction to Nintendo DS Programming which is a manual for all you wanna-be DS homebrew developers out there
FreeTypeGX 0.1.3FreeTypeGX 0.1.3
FreeTypeGX 0.1.3  FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a pre-buffered methodology to allow fast and efficient printing of text to the EFB
OpenBoROpenBoR
OpenBoR Changelog: * Moved DebugInfo Option from video options to system options * Added new option in System Options to Disable File Logging. Which improves load times if you are not concerned about log files and in-gameplay logging slowdown. Default Enabled
3D Model Export Tools3D Model Export Tools
3D Model Export Tools Lumo has updated his 3db loader, used for 3d modelling on the PSP, to version (preview) 3
Box2D physics libraryBox2D physics library
If you've already taken a look at at some of the neat stuff you can make out of 0xtob's Pocket Physics, then you'll be glad to know that the developer has added some new toys for people to play around with in the latest version v0
Phoenix Game Engine (Lua) 0.02Phoenix Game Engine (Lua) 0.02
Phoenix Game Engine (Lua) 0.02  Version 0.02 has been released. Changelog: Added pge.exit() to explicitely exit at any time. Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#). Added pge.texture.swizzle() to swizzle a texture. Added pge.texture.unswizzle() to unswizzle a texture
WireWorld DSWireWorld DS
WireWorld DS Nintendo DS homebrew developer asiekierka has released a new build for WireWorld, a DS version of the classic cellular automation program that simulates logic gates. Programmers, in particular, might take an interest in this application. WireWorld basically reconstructs the logic pattern of commands such as AND, OR, NOT, NAND, and so on
Draw Test with new libfat (.DS.GBA version)Draw Test with new libfat (.DS.GBA version)
Draw Test with new libfat (.DS.GBA version) Homebrew developer for the Nintendo DS, davr, is back after quite some time. Actually, he is back with some minor yet important updates for his DS homebrew creation-- Draw. The only change from the last version is that, if you'll be using this one, you'll be testing with the new alpha version of libfat
PSP Toolchain for Win32 (MinPSPW)PSP Toolchain for Win32 (MinPSPW)
PSP Toolchain for Win32 (MinPSPW) JetCube has released a new version of his PSP Software Development Kit, which is called the PSP Toolchain for Win32. As you can probably guess, this is a toolchain designed for coders who use WIndows for making applications and games
 

Comments on Wire3D:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Wire3D supports it
 
 
© Pantich 2009 - 2025 All rights reserved.