Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
Perfect Brightness Toggle Widget
Learn Selenium
Speeches from the Dock, Part I for MobiPocket Reader
LockPattern OnOff
Command Reference to TCP/IP Tools for HanDBase
Counter-Attack and Other Poems for MobiPocket Reader
SwiftKey Keyboard
Sense Analog Clock Widget 4x2
Learn Html Interview Q A
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
Wire3D




Wire3D
Version: 1.0.2

Platforms: Mobile Gaming, Wii


Categories: Programming & Development

Upload date: 15 Jul 12

Developer:

License: Freeware

Downloads: 83

File Size: 10070 Kb
Download Free Wire3D 



Rating: 2.8/5 (Total votes: 4)




  Wire3D

Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.A  Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.A  The full changelog is listed below.A 

Changelog v 1.0.2

"v1.0.2

Wire
draw call batching of static and dynamic geometry
text rendering
skybox node
VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
(PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
(PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
(Wii) fixed anisotropic texture filtering

Importer
leaking vertex data fixed
support for "Static" flagged transformations
fixed missing Spotlight parameters
Tools
freetype2 font engine added
Samples
updated Sample3, Sample10 and Demo to showcase new features"

 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

Woopsi Demo 0.37Woopsi Demo 0.37
Woopsi Demo 0.37 V0.37- Fixes:- ListBox::setAllowMultipleSelections() works correctly.- Replaced byte and short iterator variables with ints.- Compatible with devKitPro v24 and libnds 1.3.1.- Renamed "DynamicArray" to "WoopsiArray" for compatibility with dkp24.- Made libnds makefile the default instead of PALib
myLCDmyLCD
myLCD Okio from our forums has just updated myLCD. This tool is only for developers. If you don't understand a word of what I say, don't worry. You don't need to understand this unless you're a developer. First the greek explanation. (Well, not greek actually. But to most of you, it will look greek ;-) ) myLCD is a Unicode Text Rendering Library
Daedalus Pre R5Daedalus Pre R5
Daedalus Pre R5  CoderX was kind enough to tip us about StrmnNrmn's new compiled Daedalus source code done by PSdonkey. He has compiled all the updated source code by StrmnNrmn as he had been getting a lot of messages from people who wanted to try them out but couldn't because - you guessed right - they couldn't compile the source code on their own
Virtual Game Maker: VGM-DSVirtual Game Maker: VGM-DS
Virtual Game Maker: VGM-DS If you're an aspiring game developer, you might want to try out Virtual Game Maker to flex those creative muscles of yours. The program, called VGM-DS, allows you to make your own games from the ground up. This latest version comes with the ability to create a "newgame" folder to create your own games
Project SheratanProject Sheratan
Project Sheratan This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system.*Created classes for management of characters. (Sprites from http://www.spriters-resource.com)*CardTray class created for checking player's card selections and transforming them into character actions
PSP7800: Atari 7800 emulator for PSPPSP7800: Atari 7800 emulator for PSP
PSP7800: Atari 7800 emulator for PSP PSP homebrew coder zx-81 passed by the QJ.Net Forums earlier to announce that PSP7800 has been updated to version 1.0.6. In case the readers are wondering what this application is, it's a PSP-based homebrew emulator for running Atari 7800 console games
Micro Lua DSMicro Lua DS
Micro Lua DS Homebrew developer Risike has released a new version of Micro Lua DS, a handy homebrew app for DS owners that allows you to launch Lua scripts to create homebrewed games and applications. What's new in the latest release?Changelog: New features Add screen.drawTexturedQuad() and screen.drawTexturedTriangle() to draw textured primitives
Minimalist PSPSDKMinimalist PSPSDK
A native Win32 port of the BSD PSPSDK (ps2dev
TimeManager Final (demo)TimeManager Final (demo)
TimeManager Final (demo)  Remember the TimeManager version 0.1 developer's library that Yan2Yan released last month? We're letting the readers know that the developer's has recently unveiled this devkit's final build
Black Dev's Team IDE 2009Black Dev's Team IDE 2009
Black Dev's Team IDE 2009  Hello everyone, I Darkside release with the second version of our program, Black Dev Team's FDI in 2009. As a reminder, this program is to help beginners learn the language C on psp. Here are the major novelties of this version: - Added mode VLF and libg. - Link to compilers. - New design
 

Comments on Wire3D:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Wire3D supports it
 
 
© Pantich 2009 - 2025 All rights reserved.