Oldschool Library (OSLib) Sprites Lib
Homebrew coder phosphorous has just submitted an entry for the ongoing NeoFlash Spring Coding Competition, with this particular application named the Oldschool Library (OSLib) Sprites Lib
OpenBoR
By SX:
1. Dynamic Animation Frame Memory Manager (No more Frame Limits and Also reduces memory by HALF!!!)
2. Memory utilizations in system options menu (shows how much memory is being utilized by your mod)
3. Controller I/O interface redesigned for PSP (Thinking of wifi mulitplayer next on the list).
4. XBoX now uses Sprite Flip Technique.
5
PSP C++ IDE
To those of you who want to learn or are trying to learn C++, this next one is going to be a big help. Homebrew coder and QJ.Net Forums member pspballer07 dropped by today and released PSP C++ IDE v1.0. The application, to those who missed our last report, is basically a PC-based Development Environment designed to help make coding in C++ easier
Daaa's animLib v4 mod
You guys remember Grimfate126's Lua animation library, animLib? Daaa has released his own mod of Grimfate's original lib over on our PSP Development forums. First of all, both this mod and the original app lets homebrew devs create animations easily using spritesheets. Perfect for those who are just starting out on Lua coding
Daaa's animLib v4 mod
Daaa's just released a new version of his animLib mod on our forums. This version, 0.2, now includes two more helpful functions: width() and height(). According to daaa, these new functions will help you "smoothly replace your images in your code
Daaa's animlib v4 mod
This next one should be useful for those who are just learning to code in Lua. Homebrew developer daaa57150 dropped by QJ.Net Forums and updated his own take on animlib v4. Take note that the original animation library was first coded by Grimfate126. Animlib lets users create animations based on multiple images or on spritesheets
Lua Player Mod 4 (source code)
Homebrew developer cools dropped by the QJ.Net PSP Forums earlier today and unloaded Lua Player Mod 4. It should be remembered that Mod 3 was based on LuaPlayer v0.20. This release, on the other hand, was based on v0.16 which should make it faster. cools also mentioned that Mod 4 was built using the latest sdk and lua 5.1.2
Lua Player Mod 4 (FW 1.5)
Homebrew developer cools dropped by the QJ.Net PSP Forums earlier today and unloaded Lua Player Mod 4. It should be remembered that Mod 3 was based on LuaPlayer v0.20. This release, on the other hand, was based on v0.16 which should make it faster. cools also mentioned that Mod 4 was built using the latest sdk and lua 5.1.2
Lua Player Mod 4 (FW 1.00 to FW 2.xx)
Homebrew developer cools dropped by the QJ.Net PSP Forums earlier today and unloaded Lua Player Mod 4. It should be remembered that Mod 3 was based on LuaPlayer v0.20. This release, on the other hand, was based on v0.16 which should make it faster. cools also mentioned that Mod 4 was built using the latest sdk and lua 5.1.2
If you're the kind of coder who uses colors and wants the perfect color scheme without having to go through the hassle of finding out what "Dodger Blue" is, then you may want to take a look at andyauff's Color Studio