ScummVM DS After a significant long period of time of laying dormant, the ScummVM team has released DS v0.9.1beta1 for this interpreter, that allows you to play Lucasarts' back catalog of point and click adventure games on modern computers, up for testing.
M3 and SD devices got a driver's update, so no need to worry about compatibility anymore
ScummVM DS 0.13.1
ScummVM 0.13.1 beta1 released for testing!
Please test this new beta version of ScummVM, and post your results here.
It would be good to know which games you have tested.
If you have problems with this build, please post the details in the thread
for this build on the ScummVM forums at http://forums.scummvm
ScummVMDS Please test! Run Full Throttle and The Dig using slot-2 RAM
Hi,
I've completed work on my build which supports external RAM packs. Using one of these devices, you can play Full Throttle and The Dig on your DS.
Full Throttle runs perfectly, with very little slowdown. The Dig has some slowdown
SDK for PSP IPL
Heads up, homebrew developers! We've just received word that homebrew giant Booster has released a software development kit (SDK) for the PSP's IPL code.
From what we've seen so far, the SDK is a basic model that allows users to work original codes without the need for the SCE OS on one's PSP
sdlBasic
If there's one thing you've probably noticed with Deniska's recent works, it's about porting old-school games over to the PSP. This time around, the dev's created something meant for fellow coders out there, with the release of sdlBasic 05
sdlBasic PSP
We've got some good news for the beginner PSP homebrew developers out there, courtesy of Deniska. The dev is announcing that the sdlBasic devkit has been updated to version 0.6.
As a recap, this homebrew is actually a PSP port of the multiplatform interpreter for BASIC (Beginner's All-purpose Symbolic Instruction Code)
sfxMixerTT-PSP
Homebrew programmer Ville Helin (one of the guys behind the Wright Flight homebrew) has just released a developer tool we imagine fellow coders will find to be handy. It's the sfxMixerTT-PSP, an SFX mixer that homebrew coders can simply load into their current projects to help ease up their coding experience.
This current version (1
SGE Library r030809
Homebrew developer SamuraiX has released the SGE Library r030809 for the PSP. For those not familiar with it, SGE is a graphic library for the Simple DirectMedia Layer (SDL). Essentially a low level API, the preset graphics functions found in this release should make coding homebrew easier
Simply Explosion Maker (SEM)
Looks like PSP and NDS homebrew masters need to make some space for Xbox 360 homebrew developers. Since the very recent release of XNA beta, we've already got our hands on a couple of them. The first one was FX14 XNA by ARogan (BACKLINK TO FOLLOW)
And now here comes Xbox 360 homebrew application no
SkyAnimator for Windows
HuangYZ has released JGE++ v0.2b with SkyAnimator. JGE++ (Jas Game Engine) is a 2D game engine designed for the graphic unit of a platform. It is a non-platform-relative engine for all kinds of 2D game design, and now supports both Windows and PSP