Snes9xTYL++ version 18 source code
If you're interested in taking homebrew emulation further, or if you just want a bunch of extra source codes you can learn from, then we've got a treat for you. Via DCEmu, we've learned that DaveX has released the source codes to some of the different versions of Snes9xTYL++, which you can download below
Snes9xTYL++ version 23 Source Code
If you're interested in taking homebrew emulation further, or if you just want a bunch of extra source codes you can learn from, then we've got a treat for you. Via DCEmu, we've learned that DaveX has released the source codes to some of the different versions of Snes9xTYL++, which you can download below
Snes9xTYL++ Version 26 source code
If you're interested in taking homebrew emulation further, or if you just want a bunch of extra source codes you can learn from, then we've got a treat for you. Via DCEmu, we've learned that DaveX has released the source codes to some of the different versions of Snes9xTYL++, which you can download below
Snowfall Demo Description:
This is a demo project I worked on to experiment with the various graphics modes and input methods on the DS. It is meant to simulate the accumulation of snowflakes on a window.
Controls:
Up = increase the number of snowflakes.
Down = decrease the number of snowflakes.
A = reset the number of snowflakes to default (300)
Source code for CPS2PSP CPS1PSP MVSPSP NCDZPSP 2.2
If you've loved the emulator collection NJ released yesterday, then today would be like an early Christmas for you. QJ.NET Forum poster StoneCut managed to spot a new update to not one, not two, but all of the emulators previously released by the homebrew developer
Sparta SDK
SDK for the GripShift exploit.
From Freeplay:
Just '#include "sparta_sdk.h"' and you'll be able to use any of the functions in the SDK (starting on line 382) - though the modules might need to be loaded first from the disc
Spritemanager
Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside
ssLib
Continuing his range of homebrew updates, Glynnder from our forums has given something useful to not only homebrew players with his latest PSP project, ssLib v0.2 beta. As you've probably guessed by the title, ssLib is a Lua library that allows Lua coders to add screensaver to any Lua application using just one line of code
After a few months of being silent, homebrew developer carlosedp finally announced a new build for the PlayStation Portable port of programming language Stackless Python, bumping the program up to version 2