There hasn't been a better time to develop games for the PSP. We've had a couple of gaming engines already (LTE, Raptor3D), and now, SG57 and saulotmalo from our forums have released a library which can aid game developers in a big way. In saulotmalo's own words, "[We] have created a library to help with all those repetitive and quite difficult things that you won't need to copy and paste entire chunks of functions just to have the same thing in your new project, that you used in your last."
Currently, it allows you to work on the actual gameplay, while the library does the 'dirty-work' of implementing the actual processes like text rendering, model loading and so on...
The first release contains a handful of features:
* MD2 Model Rendering
* MD2 Model Animations Supported
* MD2 Model Texturing Supported (skins)
* Font Rendering (Text Printing)
* PCX, TGA and BMP Texture Loading Support
* FPS Counter
What's great is that the upcoming versions promise a lot more. Count in more 3D formats support (ASC,MS3D,3DS), and more texture formats support (PNG,JPG).
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
PIXELMAN PIXELMAN Those who are into the idea of making and modifying animated sprites during their idle will most certainly PIXELMAN by homebrew developer sylus101. This application is especially recommended for those who are into sprite animation, but those who haven't tried doing anything of the sort can still jump and play around with PIXELMAN
PS3 PAL COK-002 Motherboard images PS3 PAL COK-002 Motherboard images
Now that the PS3 has finally been released in Europe, it is once again time for that phase in a gaming console's life, when everyone just wants to see its guts. Hence, the swedish site Console.se did just that, and took some nice pictures of the PAL PS3's motherboard
funcLib funcLib
PSP homebrew developer Sleepy dropped us a line earlier to announce the release of funcLib v1.0.0. This PC-based app, developed by the duo of Sleepy and Flatmush, is a function library built to help ease up the task of programming homebrews for the PSP.
This news heralds funcLib 1.0
pag3 pag3
Project description:
pag3 is a small but very complex html editor for PSP.
You can make your own website without html knowlege.
pag3 has been developed particularly for Neoflash coding competition!
How to install:
Put the dictionary "pag3" into ms0:/PSP/GAME/
thx to:
Bumuckl,Joshi,Mastertryce,Viper,Shoesy,wer wo was,neoflash.com,parabella
Cel-Shading Tutorial & Source Code Cel-Shading Tutorial & Source Code
Do you still rememer the Cel-Shading Demo by McZonk from Team Emergency Exit, which we reported back in August? Now, McZonk has finally got some time to write a great tutorial. He also enclosed a sample source code in the archive
Wii Config Wii Config
As the latest from homebrew developer Waninkoko, Wii Config version 1.0 is the developer's first release of a homebrew semi-brick circumvention tool for the Nintendo Wii
Micro Lua DS Micro Lua DS
Micro Lua for the NDS has been updated to version 4.5.1 and now includes ith the graphical shell of Papymouge.
Source: http://microlua.xooit.fr/t933-MicroLua-4-5.htm
Official Site: http://code.google
libmodmik 3.2.0ds1 (source) libmodmik 3.2.0ds1 (source) It's been a while since homebrew developer Sten Larsson (Stonebone) has released libmikmod 3.1.11ds1, an unofficial Nintendo DS port of the portable module player ModMik. A year later, the developer has come out with a more refined version of the library by basing it on the most recent version of libmodmik released
LuaPlayerHM Drivers With the latest version of LuaPlayerHM soon to be released by homebrew developer homemister, those proficient in Lua can give themselves a headstart by downloading the drivers to the upcoming version 8 of the application
FreeTypeGX FreeTypeGX
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
Note: As of version 0.2
Comments on 3D Game Development Set:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if 3D Game Development Set supports it