Hi to all. Its been some time since ive updated animlib. Just yesterday, i took a look at it, and found some massive flaws. So here is animLib 4.5, with some major changes and performance gains.
Change Log:
Fixed -
* Found a major flaw in sprite sheet animation blitting. The problem was, the lib calculated the width to height ratio in the blit function, when it should have been done in the loading function. It works both ways, but doing it the the blitting function meant that the lib was dividing (with is a costly calculation) every frame unnecessarily. I fixed it so that it calculates only once, in the loading function. This should provide a MASSIVE speed-up when using sprite sheets.
Changed -
* Ive gotten rid of advanceBlit, since it was just taking up stack memory, and added the loop functionality in the normal blit funntion. The new blit functions is like this:
Code:
function ANIM:blit(x, y, delay, numLoops)
so just add the number of loops at the end. If the space is left blank, then the animation will continue forever.
* The anim loading function has also been modified. Just the order of arguments, since the order in v4 was rather peculiar. The loading function is now:
Code:
function ANIM.new(header, extension, frames, where)
Thats about all in this version. I recommend everyone uses this one, since i will speed up sprite sheets a lot.
Post all comments/flames/love-letters/hate-mail/bugs here.
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Changelog;
This version correct the bug with exceptions
CPS1PSP/CPS2PSP/MVSPSP source (1.51.1) CPS1PSP/CPS2PSP/MVSPSP source (1.51.1)
Elvis hasn't left the building yet, the fat lady hasn't sung either, and NJ's apparently not through with MVSPSP, or so Jungle-Cat tells us. Although this is just a minor bug fix, and it only gets bumped up to v1.51, and he still says it's a "final release"; the dev is still quite concerned for his creation
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