DSLua Attention, DS homebrew developers. We've just picked up word that the DSLua team has updated their developer's kit once again, bringing the application up to version 0.7. Among other tweaks mentioned in this latest release is support for PAlib, and increased support for DLDI patches:
* Keyboard functions added! Now DSLua can access PALib's internal keyboard functions!
* 3D functions added! 3D graphics are now possible!
* Support for unconverted BMP, JPG, and GIF images is now possible!
* For Slot-1 device users, you can now access an official Nintendo DS Rumble Pak with DSLua!
* DLDI support added in full! Patch with a DLDI of your choice!
* 16-bit backgrounds added!
* GBFS version fully removed -- emulator testing is now sadly impossible. PACK.BAT is no longer part of the package.
* The multiboot menu has been removed due to coding problems -- now DSLua automatically starts /scripts/main.lua (currently is a new multibooter).
That's all to report on this latest release - the rest is up to the able and willing DS homebrew developers intent on using this tool for programming new homebrew apps and games. We extend our thanks to Jeremy for giving us the heads-up on this development.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
AnimLib AnimLib
Hi to all. Its been some time since ive updated animlib. Just yesterday, i took a look at it, and found some massive flaws. So here is animLib 4.5, with some major changes and performance gains.
Change Log:
Fixed -
* Found a major flaw in sprite sheet animation blitting
BlueKVM: Java for your PSP BlueKVM: Java for your PSP
The QPOINT Software Group is working on BlueKVM, a port of the J2ME technology's Kilobyte Virtual Machine. It's basically a Java Runtime Environment for the PSP.
You can download a demo version of BlueKVM, if you want to see for yourself how running simple Java code on your PSP works
Inflate / Deflate Library Inflate / Deflate Library
Inflate/Deflate library by Henoheno, includes some of Ruka's work.
int do_compress_m2m (char *pIn,int nInSize,char *pOut,int nOutSize,int level); /* compression */
int do_decompress_m2m(char *pIn,int nInSize,char *pOut,int nOutSize); /* decompression(restoration) */
English readme translation by Tenchu included
myLCD myLCD
Okio from our forums has just updated myLCD. This tool is only for developers. If you don't understand a word of what I say, don't worry. You don't need to understand this unless you're a developer.
First the greek explanation. (Well, not greek actually. But to most of you, it will look greek ;-) )
myLCD is a Unicode Text Rendering Library
DSLua This download features the CF version of DSLua v0
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Gmax2PSP Gmax2PSP
Many gamers enjoy "modding" their games by importing their own props into the game environment. This is very common, and relatively easy to do, with PC games such as The Sims 2, because of the relative abundance of third-party utilities designed for this purpose
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