It's been quite a while now since we last posted anything about Alatnet's Gmax2PSP app. Well, today Alatnet came out with a new version of Gmax2PSP, bumping it up to version 6. Here's what Alatnet has to say about how this update came about:
After a while of working on my Ultimate Battle MMO game, I came to a small snag... While wracking my brain on the physics engine, I thought about working on Gmax2PSP and figured that the old versions of Gmax2PSP were grosly ineffecient and decided to recode it. Now it seems to work a bit better and is a lot smaller than the previous versions.
That's some really good news for all Gmax2PSP users out there. Here's the changelog for version 6:
* Completly redesigned.
* Reformatted the code.
* Disabled CC++ exporting (temporary).
* Now is able to export normals (Needs actual testing to see if the exported normals actualy work right).
* Able to preview the format of the vertex before exporting.
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