MunchiToy is Platinum Windows' physics application for the Nintendo DS, currently at Demo version 2.5. Basically, it "lets you 'manipulate' Munchi' in using the microphone and the stylus. As it is still in WIP state, the stylus function is still unavailable.
A
A
So said the ReadMe:
A
INSTRUCTIONS:
HOW TO "PLAY" MUNCHITOY. [DEMO 2] GRAVITY 0: Key ^: This will make 1 Munchi fly up and define gravity. GRAVITY I: Key Release ^: This will make 1 Munchi return to his normal state. PAUSE/FREEZE: Key [A]: This will make 1 or both Munchi's freeze/pause their position. you can pause one of them or both if you like. UNPAUSE: Key [Stylus]: This makes Munchi move to a different location when you unpause one of them. You can use this when Munchi is continously rolling on the floor. (I don't know why he does this) :3 BLOWING INTO THE MICROPHONE: This will enable you to control Munchi's reation towards the microphone, works the same way as gravity but automatic.
GRRLIB GRRLIB
GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications
3.80 PsarDumper KL4E/KL3E decompressor by _HellDashX_ 3.80 PsarDumper KL4E/KL3E decompressor by _HellDashX_
A new PsarDumper with KL4E/KL3E decompressor has been released for 3.80 firmware. The app is reportedly from _HellDashX_ but users are warned before using it as no readme or changelog was provided in the archive.
The original download file comes from CoolJ's website
PSPOSK Library Translated from the readme:But what is it?=> A library that allows you to integrate the keyboard sony in just a single line of code!
LUA Player Plus r142 Homebrew coders' NaNnI & Rinnegatamante has released a new version of LUA Player Plus, a mod of the original LUA Player Euphoria and LUA Player HM7 made by Zack and HomeMister for Playstation Portable
Snowfall Demo Snowfall Demo Description:
This is a demo project I worked on to experiment with the various graphics modes and input methods on the DS. It is meant to simulate the accumulation of snowflakes on a window.
Controls:
Up = increase the number of snowflakes.
Down = decrease the number of snowflakes.
A = reset the number of snowflakes to default (300)
Stackless Python port for Sony PSP Stackless Python port for Sony PSP
Aside from Lua and C++, another programming language that's also been used for developing PSP homebrew is python, originally created by Guido van Rossum in 1991. With regards to python, we've just picked up word from programmer Carlos Eduardo that he's finished work on a PSP port of the Stackless Python programming code
DS Game Maker release 6/24/2008 DS Game Maker release 6/24/2008 We've got big news coming in for the homebrew devs out there, as a new build of the DS Game Make application gets released for public use. As its names implies, this program is a PC-based tool that will enable you to make your very own games for the Nintendo DS handheld system
JelloPhysics demo JelloPhysics demo
We've already seen a couple of homebrew physics engines ported on the PlayStation Portable with impressive results. Homebrew developer Drakon adds yet another one to the pile with the PSP JelloPhysics demo.
Patterned out of the C#-based Soft Body Physics library made by walaber, this handheld version sports a seamless translation of the physics engine
Atari Assembly Language VM Atari Assembly Language VM
Lostjared, one of the coding genius from our forum, has released his Atari Assembly Language Virtual Machine for PSP, alpha version. This is a virtual machine that interprets Atari 800 assembly language. It is not a Atari emulator that runs Atari 800 ROMs
Comments on MunchiToy Demo 2.5:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if MunchiToy Demo 2.5 supports it