With the recent number of coding competitions, homebrew programmers have slowly been carving out a niche in the homebrew scene for Sony's PlayStation Portable. In particular, the Old School Library (OSlib) Sprites Lib has become the mainstay framework on which coders have been basing their 2D games on for the PSP.
The development team of Robson Rufino, Kedny Cavalcanti, Thiago Palange, and Ney Estrabelli have created a framework library based on the OSlib application originally created by Brunni.
Called the PSPFramework 1.0, it features Object Oriented Programming (OOP) with it's own set of sprites, animation sheets and frames, as well as a customizable database system and resource manager. It also includes a loader and a set of fonts for budding programmers to play round with.
Before you get coding though, make sure you have a good look at the documentation that go with the executable installer for PSPFramework. Don't forget to install OSlib beforehand as well since it is based on the application afterall.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
LUA Code Development LUA Code Development
We have a new development environment for PC's scripting language LUA for the PSP. The program is designed for all those who are starting with LUA as it facilitates the use of pretty language and the preparation of the script to run on the PSP.
New version is available for this programming environment for PSP
sfxMixerTT-PSP sfxMixerTT-PSP
Homebrew programmer Ville Helin (one of the guys behind the Wright Flight homebrew) has just released a developer tool we imagine fellow coders will find to be handy. It's the sfxMixerTT-PSP, an SFX mixer that homebrew coders can simply load into their current projects to help ease up their coding experience.
This current version (1
pgeFont Bitmap Font Library pgeFont Bitmap Font Library
-=Info=-
The library loads a TrueType font and generates a swizzled 4-bit paletted bitmap font texture for use when drawing text. It's very fast.
-=Samples=-
There are two samples included, one for raw GU and the other using the graphics library from Yeldarb's tutorials on psp-programming
Virtual Game Maker Virtual Game Maker f you fancy making your own DS games, but have no iprogramming experience, then this is for you. Based on RPGMaker, Virtual Game Maker by Globoeil is a homebrew application that allows you to make your own RPG games for the DS that are 'Zelda-like', without any programming knowledge whatsoever. Here's the changelog for the latest release, v0
Libmii Libmii is an in-development library to allow homebrew developers to use Miis in their applications
LibOSK LibOSK
Here's a new development tool for Wiibrew developers. Called LibOSK, it's an on-screen keyboard for applications written using libwiisprite. A demo is included along with the download for easy reference. LibOSK is completely configurable via a config file. You can change the images, font, and language that was used in the keyboard
3.80 PsarDumper KL4E/KL3E decompressor by _HellDashX_ 3.80 PsarDumper KL4E/KL3E decompressor by _HellDashX_
A new PsarDumper with KL4E/KL3E decompressor has been released for 3.80 firmware. The app is reportedly from _HellDashX_ but users are warned before using it as no readme or changelog was provided in the archive.
The original download file comes from CoolJ's website
Adventure Game Studio runtime for PSP Homebrew developer has updated his port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable, a nifty app that allows you to play some good ole' point and click adventure games on your portable handheld
Comments on PSPFramework 1.0:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if PSPFramework 1.0 supports it