Developer andbad (real name Andrea Badiali) visited the QJ.NET Forums earlier to announce the release of Visual Application 0.3. In case you weren't around during the previous release, this homebrew is actually a 3rd-party application based on the Nanodesktop software development kit that was created by coder Pegasus2000.
As for the changes that were implemented in this latest build:
* Menu: The wallpaper file is now included in the code; You can use analog stick to move mouse pointer (menu "Option-> Analog/Digital Mouse")
* VisualMP3: Enable balance control in VisualMP3; It's possible to load a file simply click on "no file loaded" button; Some bugs resolved in play routine
* VisualT2Speech: some optimization thanks to 0.3.4 Nanodesktop release
* VisualOCR: Added; Save .txt file (on same folder of image file);
* VisualFM: Added; Click on file for exit
* Some optimization of the code
This release comes now comes with an English readme, so it should now be much easier for users to figure out how to install and run this app on their PSPs. Those interested in sending their feedback will want to visit andbad's release thread over at the QJ.NET PSP Development Forums.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Snes9xTYL++ version 23 Source Code Snes9xTYL++ version 23 Source Code
If you're interested in taking homebrew emulation further, or if you just want a bunch of extra source codes you can learn from, then we've got a treat for you. Via DCEmu, we've learned that DaveX has released the source codes to some of the different versions of Snes9xTYL++, which you can download below
PSP GetXY PSP homebrew developer Maxy_PSP - author of PSP Quizzer and PSP SystemInfo - has released PSP GetXY, a new app that allows other developers to get the precise X and Y coordinates of a point on the PSP's screen
TwinTail LDE TwinTail LDE
Ema has released a new version of TwinTail LDE (TTLDE), version 2.0. TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP. Lua an easy to use scripting language for the PSP, allowing anyone to quickly program on the PSP
PSPMO5 PSPMO5
Fans of classic computer emulators should take a gander at the final version of zx-81's PSPMO5, the Thomson MO5 emulator for the PSP. As mentioned in the coverage of the previous release, PSPMO5 is based on the MO5 emulator written by Daniel Coulom for Windows, Mac, and Linux
PSPOSK Library Translated from the readme:But what is it?=> A library that allows you to integrate the keyboard sony in just a single line of code!
LuaPlayerHM Homebrew coder homemister91 has released a new update for Lua Player HM
Sparta SDK Sparta SDK
SDK for the GripShift exploit.
From Freeplay:
Just '#include "sparta_sdk.h"' and you'll be able to use any of the functions in the SDK (starting on line 382) - though the modules might need to be loaded first from the disc
Velocity Library (vLib) Velocity Library (vLib)
I've changed a massive amount of code and such in this release. It's faster, and more efficient. It can also draw some simple shapes (dots, lines, and a bunch of differrent rectangles)
BCX-BASIC BCX-BASIC
BCX is called "The BASIC To C Translator". This means that BASIC code is converted to C. After that the resulting C code is compiled with the devKitPro toolchain with all the libraries like a normal Wiibrew application.
You have to have a bit of C knowledge to use BCX since you sometimes have to inspect the resulting C code
LibGE LibGE
Homebrew developer dridri85 has released LibGE v0.1. This version of the Graphics Engine library dor the C programming should make coding your own graphics much easier.
The library has convenient functions for drawing lines and adding images to the application being made
Comments on Visual Application 0.3:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Visual Application 0.3 supports it