Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
UntanglePro
Colonel Thorndyke's Secret for MobiPocket Reader
Sound Test Files
TunesRemote+
Automatic Call Recorder Pro
SMS Communications Manager
SmartBunny Game Pack
Google TV Remote (Android)
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
Woopsi




Woopsi
Version: 0.38

Platforms: Mobile Gaming, NDS


Categories: Programming & Development

Upload date: 5 Jan 12

Developer:

License: Freeware

Downloads: 13

File Size: 205 Kb
Download Free Woopsi 



Rating: 4.0/5 (Total votes: 1)




  Woopsi from ant512:

There are quite a few under-the-hood changes this time around. First of all, Quirky (of Bunjalloo fame) supplied patches for half a dozen crashes, which are all now fixed. There are a number of other miscellanous bugfixes in there too. The only fix likely to have an impact on user code is the renaming of "Gadget::draw()" to "Gadget::redraw()", which is a workaround for a problem with GCC.

In terms of new features, it is possible to get at each gadget's child gadgets, and get a count of those children. The event system has had a major overhaul and is a lot easier to work with now. I've also done a lot of optimisation to try and speed things up, and added some new features to the GraphicsPort. It is now possible to copy rectangular areas of the framebuffer around, scroll rectangular areas, and dim rectangular areas (DimmedScreen style).

- Fixes:
- Removed PALib dependency from filerequester example.
- FileRequester gadget fixed for devKitARM r24 (Quirky).
- ListBox redraws correctly when an option is selected in single selection mode.
- Fixed crash in SliderVertical when trying to set value if max and min values are the same (Quirky).
- Fixed crash in SliderHorizontal when trying to set value if max and min values are the same.
- Fixed FileRequester crash when path has trailing slash (Quirky).
- Fixed double-click in SDL (Quirky).
- FileRequester fixed for SDL (Quirky).
- SDL path fixes (Quirky).
- Escape key to quit in SDL mode (Quirky).
- WindowBorderTop and SkinnedWindowBorderTop no longer have pointers to freed memory if window title changes (Quirky).
- ScreenTitle and SkinnedScreenTitle no longer have pointers to freed memory if screen title changes (Quirky).
- Flipping window depth with depth gadget no longer results in corrupted window contents.
- Fixed const-correctness of various Text class methods.
- SDL framebuffers initialised to black.
- More doxygen fixes.
- Removed WoopsiArray::begin().
- Removed LinkedList::begin().
- Renamed Gadget::draw() to Gadget::redraw() and removed unnecessary overloads from all classes.
- Const correctness fixes in Gadget class.
- ScrollingTextbox adjusts scrollbar grip position correctly when first initialised.
- Alert box draws XOR rect correctly when released.
- Requester draws XOR rect correctly when released.
- WoopsiKeyboard no longer adds itself as the decoration event handler twice; fixes XOR rect drawing when clicked/released.

- New Features:
- Added Gadget::getChild() and Gadget::getChildCount() (for leonelhs).
- Added context menu example (for leonelhs).
- ListData class raises events to ListDataEventHandler objects.
- ListBox listens for ListData events.
- Added base template class for event args passing.
- Refactored gadget event system:
- Replaced EventArgs struct with GadgetEventArgs class.
- Renamed EventHandler to GadgetEventHandler.
- Gadgets can now have multiple event handlers.
- Replaced handleEvent() method with multiple methods.
- Removed EventType enum from GadgetEventHandler.
- ListData events passed by references instead of pointers.
- WoopsiKeyboard includes a set of new events:
- Press
- Release
- Repeat
- WoopsiKeyboard no longer stores the last key clicked.
- WoopsiKeyboard has set of event-related classes:
- KeyboardEventHandler
- KeyboardEventArgs
- Refactored context menu event system:
- Added ContextMenuEventArgs class;
- Removed "_value" from ContextMenu;
- Removed "getContextMenuValue()" from Woopsi;
- Selected context menu item now accessible via ContextMenuEventArgs::getItem().
- Slider grip automatically resizes; no need to call resizeGrip().
- End point rects now cached (sans child rects) for extra speed.
- Gadget rect caching moved into separate RectCache class.
- RectCache::removeOverlappedRects made non-recursive.
- Gadget::clipRectToHierarchy made non-recursive.
- Added GraphicsPort::copy() to copy regions of the framebuffer around.
- Screen dragging code improved; uses new GraphicsPort::copy() method.
- Added GraphicsPort::scroll() to scroll regions of gadgets.
- Removed scrolling code from ScrollingPanel and rely on new scroll() method instead.
- Added GraphicsPort::dim() function to add DimmedScreen functionality to all gadgets.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

Potemkin PSP Emulator for Windows (Source Codes)Potemkin PSP Emulator for Windows (Source Codes)
Potemkin PSP Emulator for Windows (Source Codes) PSP homebrew coder ector has just come out into the open with a release we're sure the PSP community will take a shine to. It's the source codes for the Potemkin homebrew - an experimental Windows-based open source HLE PSP Emulator
RPG Developer Portable DemoRPG Developer Portable Demo
RPG Developer Portable Demo  from Akabane87: Demo version containing only the party establishment and testing of cards IMPORTANT: - Use the resources of the same size and same dimensions as those of origin to avoid crash. Only the "autotile can receive RMXP resources as the program automatically converts these resources if it finds
LuaFWiiLuaFWii
Check out the latest update to LuaFWii which brings it to v1
World of Chaos Source CodeWorld of Chaos Source Code
World of Chaos Source Code We've got some saddening news for the homebrew scene today. Thanks to a tip from Unkown, we just received word that Knight Legend, the developer of the homebrew game World of Chaos, has quit development on World of Chaos and is releasing the game's source code to the public
Micro Lua DS 1.1Micro Lua DS 1.1
Micro Lua DS 1.1 Micro Lua is an homebrew for Nintendo DS which allow you to lauch Lua scripts (www.lua.org). Tens of functions have been added to Lua 5.1.3 source code. This allow you to create applications and games very simply on your favorite console. Changelog; This version correct the bug with exceptions
TinkeTinke
Tinke benito356 is back with some changes for his DS de-compiler, Tinke v0.7.1.0. Changelog 0.7.1.0 : *** Import files and save the new ROM*** 100% compatibility with MONO*** Plugins can change files in the rom* TXT plugin can change text files
PIXELMANPIXELMAN
PIXELMAN Welcome to the v0.93.1a release of Pixelman. No longer the first to introduce the Sprite Testing Arena I've been working on for the last few months, but that new feature still bears mentioning. I'm really really hoping to have as many people as possible to check this new feature out. All instructions are in the Readme included. *Added Hflip and Vflip Tools
XMB eEIDx DumperXMB eEIDx Dumper
XMB eEIDx Dumper Here is another tool that PS3 developers will find useful.A  PS3 dev nathan_r32_69 has released and app called the XMB eEIDx Dumber
ExploreMe sourceExploreMe source
ExploreMe source  Well, this is actually more for PSP homebrew developers than the mainstream users. See, most of the time, devs would have to create their own file browsers for their various PPS brew projects
NeoGeo CDZ EmulatorNeoGeo CDZ Emulator
NeoGeo CDZ Emulator  NJ has updated his NeoGeo CDZ Emulator for PSP to version v0.2.1. NeoGeo CDZ Emulator for PSP is a port of NJis own NeoGeo CDZ Emulator for Windows. NJ has been working hard on this emulator these days. Information of the new version: * 0.2.1 Changelog 0.2.1 Fixed a freezing problem when loading 24bit color PNG images
 

Comments on Woopsi:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Woopsi supports it
 
 
© Pantich 2009 - 2025 All rights reserved.