WireWorld DS How many of you remember a program by the name of Wireworld? Homebrew developer asiekierka has ported the program over to the Nintendo DS for us to experience and enjoy.
For those of you who may not be familiar with it, WireWorld DS v0.3 is based upon the classic cellular automaton of the same name first proposed by Brain Silverman in 1987. In it, players attempt to construct logic gates consisting of cells that belong to one of several states: empty, electron head, electron tail and conductor.
There are some notable differences and features in the latest version of asiekierka's port, including:
* The four states are designated as:
o space - represented by black
o wire - represented by gold
o spark - represented by red
o tail - blue
* a built-in editor
* clear/clear electrons
* The rules:
o spark changes to tail
o tail changes to wire
o wire changes to spark if it's surrounded by one or two sparks
* WireWorld v0.2a fixed the start/stop button from toggling too fast
* WireWorld v0.3 added loading and saving.
asiekerka has noted that the save feature in WireWorld v0.3 is buggy, and that the source code may be made available to anyone who wants it. Also, as with all homebrew programs for the Nintendo DS, kindly exercise caution when downloading and installing the software.
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WireWorld DS WireWorld DS How many of you remember a program by the name of Wireworld? Homebrew developer asiekierka has ported the program over to the Nintendo DS for us to experience and enjoy.
For those of you who may not be familiar with it, WireWorld DS v0.3 is based upon the classic cellular automaton of the same name first proposed by Brain Silverman in 1987
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WireWorld DS WireWorld DS We're letting the readers know that developer asiekierka has released a new build of the WireWorld DS homebrew.
WireWorld, in case you're asking, is a cellular automaton originally created in 1987 by Brian Silverman. The Wireworld model has been used in the creation of games, and even in the creation of a computer.
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