Wright Flight DS It looks like it's time for another Wright Flight DS update as the Koopa Troopers have worked hard to bring you more to their Multiplayer Gravity Force clone for the DS. Wright Flight uses dswifilib to connect to other players online and let you battle it out across the skies in a 20th century environment.There's nothing like dogfight with other players, collide and destroy the level graphics, and shoot down other planes. If this sounds like your cup of tea, check out the version 0.1.8 changelog:
* All the players are shown as online when they login to the server, not only after a match begins.
* After respawning, and at the start of a network match, the plane is invulnerable for five seconds, unless the player starts firing.
* The plane doesn't move after respawning until the camera has reached it.
* If a player timeouts, but manages to recieve the timeout notice, his plane doesn't vanish.
* Changed the button configuration: Now there are two weapon buttons, one for the machine gun and one for the special weapon. The third weapon button now changes the special weapon.
* Adjusted the gravity, made turbo boost faster, made turning faster while turbo boosting, turbo boost eats 50% more gas.
* Plane to plane collisions do now less damage.
* Dropped the initial network send frameskip to 3, the optimizations seem to allow this (or is it my new ZyXEL P660HW-D1 ADSL2+ router?).
* Once again the bullets are reset when a network match begins.
* Added hidden debug menu screen (press spot X on the credits screen).
* When starting the server you must specify the client timeout.
* Each plane has now its own collision region.
* Added new HUD graphics. Also the selected special weapon and the remaining bullets are displayed on the HUD.
As you can see, the Koopa Troopers have been hard at work on this release, but make sure you check back because this isn't the last we've seen of this game. Many updates including airports, 2 player co-op mode and better graphics are to come!
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