Wright Flight Spread your wings and prepare to fly, for you have become a butt-, err, plane? Oops. Looks like someone needs to do a quick check up on idontknowmymariahcareylyrics.com or something. Anyways, it's just about time that we gain some more altitude today.
The Koopa Troopers team has once again taken flight with yet another Wright Flight update for all your airdogs out there. In a matter of days, they have improved a lot fo things in their homebrew. They've added airbuses full of features. We're surprised they didn't even include the kitchen sink!
Here's the Wright Flight v0.1.9 (10-Dec-2006) changelog:
* The machine gun bullets have as good collision checks as the missiles
* Made the menus look nicer
* The mines get activated when there are no planes near them
* You can collide with your own mines
* Added auto rotation to the plane selection screen
* All bullets and particles that occupy only one pixel on the screen are now rendered
* Reorgazined the play menu screen
* Added two new multiplayer modes: deathmatch and 10 kills
* The HUD shows now 0 if you are out of ammo
* When in plane selection screen, or while the game is paused, the master volume is 50% of the normal
* Added "VICTORY!" and "DEFEAT" messages to the network play (and DEFEAT replaces the old GAME OVER)
* Cleaned up the HUD (and redrew PAUSE)
* You cannot pause the game during a network match anymore
* Added bombs
* Added free EWRAM, and the free ARM7 time to the hidden debug screen
* The plane selection view is now in perspective
* The HUD shows again the number of the remaining lives (if they are relevant for the current game mode)
* Added line-of-sight to the AI bots, and the turrets now fire at the closest plane that is firing that they can see
* Added a little random to the AI turrets' targetting
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