LibFB for DS Heads up, DS users! DragonMinded has some goodies for you. One is an update for libFB (which have been around for about a year already), and here's what the developer has to say about it:"LibFB is a set of routines that display wordwrapped variable width fonts using the DS framebuffer or extended rotation buffer mode
LibFB Tools for DS Heads up, DS users! DragonMinded has some goodies for you. One is an update for libFB (which have been around for about a year already), and here's what the developer has to say about it:"LibFB is a set of routines that display wordwrapped variable width fonts using the DS framebuffer or extended rotation buffer mode
libgba 20060720 Update from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
libgba 20060720 Update - Source from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
libmikmod It's been a while since homebrew developer Sten Larsson (Stonebone) has released libmikmod 3.1.11ds1, an unofficial Nintendo DS port of the portable module player ModMik. A year later, the developer has come out with a more refined version of the library by basing it on the most recent version of libmodmik released
libmodmik 3.2.0ds1 (source) It's been a while since homebrew developer Sten Larsson (Stonebone) has released libmikmod 3.1.11ds1, an unofficial Nintendo DS port of the portable module player ModMik. A year later, the developer has come out with a more refined version of the library by basing it on the most recent version of libmodmik released
LibNDS 20060201 LibNDS, the coding library used for Nintendo DS development, has been updated. Here are the changes:
improved touch code
Fixed DMA_START_CARD
Added key repeat as suggested by pepsiman
remove duplicate ATTR0_BMP in video
libnds 20060719 Update from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
libnds 20060719 Update - Source from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
libnds 20071023 Developer devkitPro is sending out word that the latest build for devkitARM is now available for download. For those asking, DevkitARM is a toolchain for programming homebrew software for Nintendo DS and Game Boy Advance. There are two versions available for use: One for Windows, and one for Linux OS