Sparta SDK
SDK for the GripShift exploit.
From Freeplay:
Just '#include "sparta_sdk.h"' and you'll be able to use any of the functions in the SDK (starting on line 382) - though the modules might need to be loaded first from the disc
intraFont i
ntraFont from PSP homebrew developer BenHur is back. I'm sure some of you guys want to make use of the PSP XMB's internal font in your very own homebrew projects, so this should come in handy. Though the changelog includes only one thing, it's still a very welcome addition.
Changlog for intraFont v0.25:
* 0
This is a simple to use and add to any software you develop for the PSP device, it is also works well without any issue of any kind with BenHur's intraFont so here is the SXLibary that I mainly coded for myself
SXLibrary
from xart:
Still working on v0.2, but have uploaded what stage it is at the moment.
Mouse under development.
GUI & Transitions just not ready to be ported fully to this sxlib.
SOLO (sxDrm functions) now ported to the sxlib.
Few bugs and code tidy and ordering done to the lib
PSPColem
For those who haven't seen previous versions, ColEm is one of the best emulator
of the ColecoVision videogame system written by Marat Fayzullin. It's running
on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems.
PSPColem is a port to PSP of Colem (Unix version 1.0)
PSPuht
PSPuht is a library that lets homebrew developers add head- and hand-tracking features to their homebrew projects.
What's new:
This version is greater flexible and give better performances with
a tracking more tolerant to noise/parasites.
- A single allocation is necessary to initialize the buffers
Lua Animation Lib
It's two nights before Christmas and all through the house not a homebrew developer was stirring except Grimfate126. The generous guy has released the fourth installment of his Lua AnimationLib as his present for all Lua developers. This app helps users understand the ins and outs of Lua animations for the PSP