Eternal Rest Map Editor Source Code
Remember waaaay back in June when we brought you guys Ravine's nifty homebrew app for Eternal Rest? The map editor thingy? Well, he's just decided to pass on the uh..torch, if you will, and share the app's source code with the rest of the homebrew community
LuaStation
Homebrew development on the Sony PlayStation Portable is getting much easier thanks to developer gogy, who just updated his LuaStation to version 1.3 with around a dozen of improvements.
For those who haven't been following this nifty homebrew application, LuaStation allows users to program in Lua on the PSP to develop software for the handheld
PSPHUGO
From Zx-81:
Hi All,
For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine
console, running on many system such as Linux and Windows.
(see http://www.zeograd.com/ for details)
PSPHugo is a port on PSP of one latest version of Hu-Go
GRRLIB
If you've enjoyed experimenting with NoNameNo's homebrew application for the Wii, then you're going to enjoy the update we have for you today.
Just to clear things up, a few days ago we posted GRRLIB v2.0. Apparently, it was still unfinished. Now, v1.6 is the official latest version of the homebrew
The Wii Device Library is a cross platform C# class library that provides an interface to various Wii related devices, like the Wiimote, Classic Controller, Nunchuk and Balance Board
FreeTypeGX
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB
The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications
Q2Rev
A port of id Software's Quake II for the Nintendo Wii, straight from the source code at ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
This is only a proof-of-concept release, nothing official. It's being actively developed; expect heavy changes before the final release