Revolution Engine 0.1 public release
Joining in the fray of the growingly exciting Wii homebrew community is Spanish developer technik and he brings with him his creation, the Revolution Engine. It's a 3D games engine for the Wii that allows you to easily create cool 3D homebrew games for your console.
Cool, huh
From WiiBrew, we've spotted a visual resource treat for developers within the budding Nintendo Wii homebrew community: a set of cursor images that mimic the next-generation console's standard Wiimote cursor set
libwiisprite
Heads up, Wiibrewers! libwiisprite, the popular Wiibrew sprite library, has received a new update from its authors, Chaosteil and Feesh! This update receives the new reference pixel system, which allows you to rotate and scale a sprite around a specific point. Here's the changelog since v0.2.2:
0.3
WiiRemoteJ
This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the initial release:
7/03/08 - v1
WiiRemoteJ
This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the original release:
7/03/08 - v1
libwiisprite 0.2.2
Developers Chaosteil and Feesh! recently rolled out the latest version of the Wii homebrew sprite library librwiisprite. Version 0.2.2 is a particularly significant update since it now supports buffer loading, which eliminates the need to specify a path from where you need to load your images
LibOSK
Here's a new development tool for Wiibrew developers. Called LibOSK, it's an on-screen keyboard for applications written using libwiisprite. A demo is included along with the download for easy reference. LibOSK is completely configurable via a config file. You can change the images, font, and language that was used in the keyboard
Box2D for the Wii
Here's good news for Wiibrew devs out there. Introducing Box2D for the Wii! Box2D is an engine primarily designed for emulating 2D physics. I was recently also used in the creation of WiiPhysics, a new physics playground program from Beardface. To use the program, copy the contents of libbox2d to your libogc/ folder
GRRLib 3.0.1
With the rise of the Wii homebrew scene becoming even more pronounced lately, it's no surprise that there's been a generous amount of dev tools circulating around the community. One of these include nonameno's development library entitled "GRRRLib", with a new iteration currently clocked at version 3.0.1 Alpha