Zilt from our forums has released version 0.1, what I would call a teaser, for his upcoming PSP homebrew Antimass 3d world client. Zilt has had to diable some of this 3D client's features in order to release this version so early, but plans on adding (or enabling) all of the features for the next release. Here's what Zilt said:
"With this release, you can see 3 skeleton based 3D animated characters. Two of them are NPCs and just cycle through 7 different sets of animations. You are the 'paladin'. The walk/run animation is blended depending on speed (Which you control using the analogue stick), and the camera is fully adjustable" using the Left trigger and D-pad/analogue stick control.
Features that had to disabled to release this version:
- Client/server code
- Bezier models
- Keyboard entry (very different style then danzel's)
- Skeleton performace improvements ( >50% is spent on normal calculations!! Almost fixed... )
As I said earlier, all of these features will be either added, enabled or fixed when the proper release comes out, but for now, we get to drool over these beautiful screenshots and wonder what the keyboard will look like! Who knows, it could become universal for other homebrew applications if it's good!
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
-MANIAC-'s LUA IDE source codes -MANIAC-'s LUA IDE source codes
First, the good news. PSP homebrew developer -MANIAC- has announced that he's releasing the source codes for his LUA IDE. The source code released is based on the application's April 8, 2007 release, which implies that it's for version 0.8.
Second, the bad news
PIXELMAN PIXELMAN ***0.92.9c***
*Went from b to c because of a 2 small bugs. One where you could select a blank space when loading a file when there were less than 10 files in a directory. The other had to do with sprites being loaded incorrectly when both /r and /n were at the end of each line
Wee Basic Wee Basic Good news for me and myselves. The new version of Wee Basic has arrived
Cross Platform GUI Toolkit for SDL Cross Platform GUI Toolkit for SDL
There have been so many great programs and tools coming out of our PSP Development forum that it's been hard to keep up with all the releases. From ports, to visual demos, to games, to applications, to DevKits - there is so much going on around here! The latest tool comes from LostJared and is a simple window'd toolkit for 1
Introduction to Nintendo DS Programming Introduction to Nintendo DS Programming Jaeden Amero has updated his Introduction to Nintendo DS Programming which is a manual for all you wanna-be DS homebrew developers out there
Woopsi Woopsi from ant512:
There are quite a few under-the-hood changes this time around. First of all, Quirky (of Bunjalloo fame) supplied patches for half a dozen crashes, which are all now fixed. There are a number of other miscellanous bugfixes in there too
AnimatedSprite ClassLibrary AnimatedSprite ClassLibrary
Lua Library"To provide an object with animated picture along the time with a sequence of pictures" Such is the vision of alatnet. As a testament and dedication to the craft, the lua developer once more updates his library. The release focuses still on sprite animation with certain improvements added and some minor bugs fixed
PSP Dialogs library PSP Dialogs library
PSP Homebrew Developer tommydanger - author of the original DevHook firmware installer and IceTea - has released a functions library for homebrew development. The library enables the unit to trigger several of the PSP's built-in dialogs with just one function.
The archive also provides a sample program for reference
PSPColem PSPColem
Hi All,
Here is a new version of PSPColem the Colecovision Emulator for PSP.
For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1