Are you Sam? No? Well, if youresam can read this, thanks for upgrading netlib!So, what is netlib? Simply put, it's a library you can use it to make your own LUAplayer games for your PSP, and youresam just made a couple of tweaks
Tetris 2.0-2.80 SDK + Instructions
This download contains the 2.0-2.80 Tetris SDK and Instructions
If this doesn't make you jump up in your chairs and run to "Mommy" asking her to buy you a 2.80 PSP, I don't know what will! Well, this news may not be enough for one to buy a new PSP, but it definitely is worth jumping out of your chair in pure excitement
LUALibrary
Attention LUA developers: Romero126 has released LUALibrary v 1.00 beta WIP, an update of LUA Library with a WIP SonyKeyboard Text Input system. This is still at the beta stage, and Romero126 said that the SCE SonyKeyboard is only partially functional. However, it should be fully functional in about a week (we'll update this post when that happens)
Lua Animated Sprite Class Library
I'd advise you to free up some memory stick space on your PSP right now as I can see that an influx of Lua games and applications will be coming your way very soon
ssLib
Continuing his range of homebrew updates, Glynnder from our forums has given something useful to not only homebrew players with his latest PSP project, ssLib v0.2 beta. As you've probably guessed by the title, ssLib is a Lua library that allows Lua coders to add screensaver to any Lua application using just one line of code
A Farmer's Life Source Code
Another sad day in the world of homebrew, folks. On our forums, Homer (AKA Moonchild) has announced his departure from the homebrew scene. He is not, however, leaving without making a mark on the community.
Homer is best known for trying to develop a homebrew version of the Harvest Moon games, called A Farmer's Life
Gmax2PSP
We missed Alatnet and his uber-useful 3D modeling application Gmax2PSP. He recently came back into the fray with version 4 of his program and less than 48 hours later, he's come up with Gmax2PSP v5.
For those who haven't heard of it, homebrewers can use this to make custom content for their games, so long as they're gmax-enabled
CPS1PSP/CPS2PSP/MVSPSP source code (12/05 update)
We were planning on making a Justin Timberlake reference for this article, but we realized it was a lot tougher than it seemed, so let's keep it straight. NJ's released yet another version of his emulator programs, as well as a bugfix to the source codes
CPS1PSP/CPS2PSP/MVSPSP source (1.51.1)
Elvis hasn't left the building yet, the fat lady hasn't sung either, and NJ's apparently not through with MVSPSP, or so Jungle-Cat tells us. Although this is just a minor bug fix, and it only gets bumped up to v1.51, and he still says it's a "final release"; the dev is still quite concerned for his creation
Eternal Rest Map Editor Source Code
Remember waaaay back in June when we brought you guys Ravine's nifty homebrew app for Eternal Rest? The map editor thingy? Well, he's just decided to pass on the uh..torch, if you will, and share the app's source code with the rest of the homebrew community