PSPXavier recently released FindC v1.0. FindC stands for 'Find Coordinates'. According to the good developer, "This is a quick program I (he) made in Lua in the middle of coding another Lua game.
I just wanted a break from the more technical stuff and do something easy and quick." It's a good thing that he is spending his free time well!
It is a program written in Lua that gives programmers a better idea of the coordinates on the PSP.
PSPXavier tells those who with get this to feel free to change the background picture to a picture included in a program you may be coding. The program can be very helpful to help find the perfect place for your text according to the good developer.
This program currently requires Luaplayer. Place FindC folder in the applications folder of Luaplayer. Here are the controls:
Direction pad: Moves 1 pixel in the direction of the button.
Triangle: Move up faster (10 pixels).
Circle: Move right faster (10 pixels).
Cross(X): Move down faster (10 pixels).
Square: Moce left faster (10 pixels).
Start: Exit (if using Luaplayer)
The first number is the X coordinate, the second, Y coordinate.
And of course, your constructive criticisms, observations, and suggestions would be well appreciated by PSPXavier. As of now, he says that he has no plans on updating the program, but maybe through your comments could change his mind and improve the program more.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
GRRLIB GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
Changelog:
* Fully compatible with devkitPro release 18 and 19 (code and examples)
* libpng was updated to version 1.2
Minimal BD-J (Java) Devkit for PS3 Minimal BD-J (Java) Devkit for PS3
Okay, FreePlay's been busy putting together a minimal SKD for BD-J development, and he's generously shared it to the rest of the young PS3 homebrew community.
What this release brings you is basically everything you'll need to get started, save for a couple of things:
1
Phoenix Game Engine (Lua) 0.02 Phoenix Game Engine (Lua) 0.02
Version 0.02 has been released.
Changelog:
Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture
CrossGTA-0.2 Windows/Linux/PSP1.5/2.01+ CrossGTA-0.2 Windows/Linux/PSP1.5/2.01+
Lostjared from our forums has released CrossGTA-0.2 Windows/Linux/PSP1.5/2.01+. CrossGTA is a sample set started with Hello world. Here is more details from his post:
4 Examples starting off with Hello World ending with a Video Game.
TwinTail LDE - TTLDE - TwinTail LDE - TTLDE
Ema has released a new version of TwinTail LDE (TTLDE), version 1.7for the PSP. TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP. Lua an easy to use scripting language for the PSP, allowing anyone to quickly program on the PSP. In version 1
PMP Mod and Muxer PMP Mod and Muxer
Source code for developers to peek at!
Here's whats new in this version:
* The color space conversion is now done with the GU (inspiration taken from the standard JiniCho's PMP 0.0.6). Speed increase of about 4fps. Quality also slightly increase (due to chroma interpolation)
PAlib 09.07.06 PAlib 09.07.06 molluskAfter just four days, the ever active Mollusk has updated his PAlib. You want more? He got you some more. Just remember that installing new programs in your DS is your choice. We just want to help the developers and users out there to get more than what they paid for the great Nintendo DS.Highlights of the new version:--Animated gifs and new commands
ObjLoader Source Code ObjLoader Source Code
from spimort:
Hello all, I provides the source code for my. Obj loader (3D model). The code is not optimal in depth (in part for lack of time) but I think it's a good start. I will try to continue to optimize it and you know
Oldschool Library (OSLib) Sprites Lib Oldschool Library (OSLib) Sprites Lib
Homebrew coder phosphorous has just submitted an entry for the ongoing NeoFlash Spring Coding Competition, with this particular application named the Oldschool Library (OSLib) Sprites Lib
OSLib MOD OSLib MOD
Having trouble trying to run some of the functions on the previous build of Sakya's OSLib MOD homebrew application? If you are, then you'll be happy to know that the developer's dropped by the QJ.NET Forums to release this homebrew's version 1.0.1
Comments on FindC:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if FindC supports it