From Sylus101:Sprite Designing/Testing/Creating/Animating On the GO!Just so it's clear and the purpose of the app isn't in question (as I think it might be) this is intended to be a developers helper in designing/modifying sprites, particularly for use with PALib, but since there is a binary export now I'm gathering they could be used with any dev platform (not like there are many others
Pixelman Here's something useful for budding DS homebrew developers. Sylus101 has released a new version of PixelMan, a homebrew app that lets you design, test, create, and animate sprites directly on your DS.Version 0.92 of Pixelman brings with it a few fixes and new features such as a binary save and load function
PIXELMAN Those who are into the idea of making and modifying animated sprites during their idle will most certainly PIXELMAN by homebrew developer sylus101. This application is especially recommended for those who are into sprite animation, but those who haven't tried doing anything of the sort can still jump and play around with PIXELMAN
PME2NDS - File Converter David Rorex has released PME2NDS - tool to convert .pme (aka .nds.gba) files into .nds files. NOTE: Only works for files that were built with ndslib/libnds and were originally .nds files with a header attached! This updated build boasts improved compatability
Project Sheratan New Features:* Relay system now works Smiley. It's easy, after you end selecting cards with one character, select another one while the timer is still running. Done that, you can continue for longer card combos! Try to do a 10-card combo
Project Sheratan This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system.*Created classes for management of characters. (Sprites from http://www.spriters-resource.com)*CardTray class created for checking player's card selections and transforming them into character actions
REminiscence DS Flashback DSYou're probably familiar with REminiscence, a rewrite of the engine used in the game, Flashback from Delphine Software. Thanks to Sektor, we have a DS port of this engine already, which was originally coded by Gregory Montoir.Anyway, we got word that v0.2 is now out, and here are the things that you should expect from it:v0
REminiscenceDS 0.1.8 - Flashback for DS REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir.
Copy the original dos files into the romdisk/Data directory and run the createromdisk
REminiscenceDS 0.1.8 - Flashback for DS Source REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir.
Copy the original dos files into the romdisk/Data directory and run the createromdisk