Woopsi Great news to users of Ant512's GUI Development Library! Woopsi v0.32 has just been release by Ant512. This particular homebrew which is based on the AmigaOS system aims to help coders to create user interfaces for their own homebrew projects.
The developer also provided the source code for this application
Woopsi Great news to users of Ant512's GUI Development Library! Woopsi v0.32 has just been release by Ant512. This particular homebrew which is based on the AmigaOS system aims to help coders to create user interfaces for their own homebrew projects.
The developer also provided the source code for this application
Project Sheratan This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system.*Created classes for management of characters. (Sprites from http://www.spriters-resource.com)*CardTray class created for checking player's card selections and transforming them into character actions
ASCII Art Maker This is an ASCII Art Maker for Nintendo DS that I made for fun. Some people on my regular IRC channel liked it, so I thought I'd release it here, to hear what other people have to say. Written with devkitARM and PAlib. You can draw with whatever character you want, both upper and lower case
Project Sheratan New Features:* Relay system now works Smiley. It's easy, after you end selecting cards with one character, select another one while the timer is still running. Done that, you can continue for longer card combos! Try to do a 10-card combo
3D Engine - Nitro Engine V 0.4.0 This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DSCharacteristics:-Loader of models and textures from FAT.-Dual 3D, as easy as normal 3D.-Can load BMPs of 8, 16, and 24 bits and convert them into textures.-Hardware-accelerated effects like fog and toon shading
devkitARM r24 (Windows) Interrupt initialisation is now done before main including enabling the vblank interrupt. Since the functions to do this are common to most if not all homebrew apps we decided to simplify things rather than adding extra initialisation in user code for the FIFO based command system. Calling irqInit in main will currently break your code
devkitARM r24 (Linux) Interrupt initialisation is now done before main including enabling the vblank interrupt. Since the functions to do this are common to most if not all homebrew apps we decided to simplify things rather than adding extra initialisation in user code for the FIFO based command system. Calling irqInit in main will currently break your code
Nitro Engine V 0.5.0 Hello!This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DSCharacteristics:-Loader of models and textures from FAT.-Dual 3D, as easy as normal 3D.-Can load BMPs of 8, 16, and 24 bits and convert them into textures.-Hardware-accelerated effects like fog and toon shading
Woopsi Demo 0.37 V0.37- Fixes:- ListBox::setAllowMultipleSelections() works correctly.- Replaced byte and short iterator variables with ints.- Compatible with devKitPro v24 and libnds 1.3.1.- Renamed "DynamicArray" to "WoopsiArray" for compatibility with dkp24.- Made libnds makefile the default instead of PALib