Daaa's animLib v4 mod
Daaa's just released a new version of his animLib mod on our forums. This version, 0.2, now includes two more helpful functions: width() and height(). According to daaa, these new functions will help you "smoothly replace your images in your code
Daaa's animLib v4 mod
You guys remember Grimfate126's Lua animation library, animLib? Daaa has released his own mod of Grimfate's original lib over on our PSP Development forums. First of all, both this mod and the original app lets homebrew devs create animations easily using spritesheets. Perfect for those who are just starting out on Lua coding
Daedalus Pre R5
CoderX was kind enough to tip us about StrmnNrmn's new compiled Daedalus source code done by PSdonkey. He has compiled all the updated source code by StrmnNrmn as he had been getting a lot of messages from people who wanted to try them out but couldn't because - you guessed right - they couldn't compile the source code on their own
Daedalus Pre R5
CoderX was kind enough to tip us about StrmnNrmn's new compiled Daedalus source code done by PSdonkey. He has compiled all the updated source code by StrmnNrmn as he had been getting a lot of messages from people who wanted to try them out but couldn't because - you guessed right - they couldn't compile the source code on their own
Daedalus PSP R11 Source
It looks like everyone's favorite Nintendo 64 Emulator is finally up with a brand new version. Daedalus R11 is here, boasting numerous changes and fixes that should improve performance on everyone's handhelds.
For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation application for PSPs
Danzeff + OSLib
Many homebrew devs have benefited from Danzel's Danzeff OSK, incorporating the virtual keyboard program into their own applications. Coder sakya recently released an updated version of the original, adding support for devs who use OSLib functions
Danzeff Keyboard OSK for PSP Lua Player
Since Danzel, the author of AFKIM, has released the stand-alone source code of the OSK (On-Screen Keyboard) in his 2.0 version of AFKIM, it itsn't a surprise that other homebrew developers have been tinkering with this one.
This time homebrew developer, cancan, has came up with an adaptation of the Danzeff OSK created by Danzel
Danzeff OSK Source
Danzel, the author of AFKIM, has released the stand-alone source code of the new OSK (On-Screen Keyboard) in his 2.0 version of AFKIM. Other developers in the scene can now reuse the source code to embed this OSK into their own homebrews to offer a better way of character input
DDS:AP r2
b0xx0r from our forums has just updated his awesome homebrew called Duelli Della Scheda : Arte Persa, or DDS:AP.
If you've just joined us, DDS:AP is a development version of an isometric map maker which you can use in creating your turn-based RPGs. Right now, it's not in any playable form